Decompiled source of AutoDevcommands v1.0.0

AutoDevcommands.dll

Decompiled 2 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoDevcommands")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoDevcommands")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e6348967-70a4-4b8f-a6b2-b79343ef2ee5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("sbo.autodevcommands", "AutoDevcommands", "1.0.0")]
[BepInProcess("valheim.exe")]
public class AutoDevcommandsPlugin : BaseUnityPlugin
{
	public static ConfigEntry<bool> configDebugMode;

	public static ConfigEntry<bool> configGod;

	public static ManualLogSource Log;

	private static bool hasRunDevCommands;

	private static bool hasExecutedWorldCommands;

	private void Awake()
	{
		Log = ((BaseUnityPlugin)this).Logger;
		configDebugMode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "debugmode", true, "Automatically enter the debugmode command when entering the world");
		configGod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "god", true, "Automatically enter the god command when entering the world");
		Harmony.CreateAndPatchAll(typeof(AutoDevcommandsPlugin), (string)null);
		Log.LogInfo((object)"AutoDevcommands plugin loaded successfully.");
	}

	[HarmonyPatch(typeof(Console), "Awake")]
	[HarmonyPostfix]
	private static void ConsoleAwakePostfix()
	{
		if (!hasRunDevCommands && (Object)(object)Console.instance != (Object)null)
		{
			hasRunDevCommands = true;
			((Terminal)Console.instance).TryRunCommand("devcommands", false, false);
			Log.LogInfo((object)"AutoDevcommands: devcommands executed at main menu.");
		}
	}

	[HarmonyPatch(typeof(Game), "Start")]
	[HarmonyPostfix]
	private static void GameStartPostfix()
	{
		hasExecutedWorldCommands = false;
	}

	[HarmonyPatch(typeof(Player), "Update")]
	[HarmonyPostfix]
	private static void PlayerUpdatePostfix(Player __instance)
	{
		if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && !hasExecutedWorldCommands && (Object)(object)Console.instance != (Object)null)
		{
			hasExecutedWorldCommands = true;
			if (configDebugMode.Value)
			{
				((Terminal)Console.instance).TryRunCommand("debugmode", false, false);
				Log.LogInfo((object)"AutoDevcommands: debugmode executed.");
			}
			if (configGod.Value)
			{
				((Terminal)Console.instance).TryRunCommand("god", false, false);
				Log.LogInfo((object)"AutoDevcommands: god executed.");
			}
		}
	}
}