Decompiled source of CombatOwner v1.0.0

CombatOwner.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("CombatOwner")]
[assembly: AssemblyDescription("https://valheim.thunderstore.io/package/Smoothbrain/CombatOwner")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CombatOwner")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("150BFDAF-FF35-4302-B7CC-BEDCE69118D5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CombatOwner
{
	[BepInPlugin("org.bepinex.plugins.combatowner", "Combat Owner", "1.0.0")]
	[BepInIncompatibility("org.bepinex.plugins.valheim_plus")]
	public class CombatOwner : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(MonsterAI), "SetTarget")]
		private static class SwitchOwnerToTarget
		{
			private static void Postfix(MonsterAI __instance, Character attacker)
			{
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0028: Unknown result type (might be due to invalid IL or missing references)
				Player val = (Player)(object)((attacker is Player) ? attacker : null);
				if (val != null && (Object)(object)val != (Object)(object)Player.m_localPlayer)
				{
					ZDO zDO = ((BaseAI)__instance).m_nview.GetZDO();
					ZDOID zDOID = attacker.GetZDOID();
					zDO.SetOwner(((ZDOID)(ref zDOID)).UserID);
					((BaseAI)__instance).m_nview.InvokeRPC("CombatOwner Transfer Owner", new object[1] { __instance });
				}
			}
		}

		[HarmonyPatch(typeof(MonsterAI), "Awake")]
		private static class AddRPCs
		{
			private static void Postfix(MonsterAI __instance)
			{
				MonsterAI __instance2 = __instance;
				((BaseAI)__instance2).m_nview.Register("CombatOwner Transfer Owner", (Action<long>)delegate
				{
					GetOwnership(__instance2);
				});
			}

			private static void GetOwnership(MonsterAI creature)
			{
				((BaseAI)creature).m_nview.ClaimOwnership();
				creature.SetTarget((Character)(object)Player.m_localPlayer);
			}
		}

		private const string ModName = "Combat Owner";

		private const string ModVersion = "1.0.0";

		private const string ModGUID = "org.bepinex.plugins.combatowner";

		public void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			new Harmony("org.bepinex.plugins.combatowner").PatchAll(executingAssembly);
		}
	}
}