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Decompiled source of SpeedHud v1.0.0
SpeedHud.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using Jotunn.Managers; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = "")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SpeedHud { [BepInPlugin("com.yourname.speedhud", "Speed HUD", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class SpeedHudPlugin : BaseUnityPlugin { private GameObject _textObject; private Text _label; private const float UpdateInterval = 0.2f; private float _timer; private void Awake() { GUIManager.OnCustomGUIAvailable += BuildGui; } private void BuildGui() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) _textObject = GUIManager.Instance.CreateText("", GUIManager.CustomGUIFront.transform, new Vector2(0.5f, 0f), new Vector2(0.5f, 0f), new Vector2(0f, 90f), GUIManager.Instance.AveriaSerifBold, 20, GUIManager.Instance.ValheimOrange, true, Color.black, 300f, 30f, false); _label = _textObject.GetComponent<Text>(); _label.alignment = (TextAnchor)4; } private void Update() { //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_label == (Object)null) { return; } Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null) { _textObject.SetActive(false); return; } _textObject.SetActive(true); _timer += Time.deltaTime; if (!(_timer < 0.2f)) { _timer = 0f; Vector3 velocity = ((Character)localPlayer).GetVelocity(); velocity.y = 0f; _label.text = $"{((Vector3)(ref velocity)).magnitude:0.0} m/s"; } } } }