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Decompiled source of DirtMiningXP v1.0.0
DirtMiningXP.dll
Decompiled 3 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DirtMiningXP { [BepInPlugin("com.custom.dirtminingxp", "DirtMiningXP", "1.0.0")] public class DirtMiningXPPlugin : BaseUnityPlugin { public const string ModGUID = "com.custom.dirtminingxp"; public const string ModName = "DirtMiningXP"; public const string ModVersion = "1.0.0"; public static ConfigEntry<float> XpGain; private void Awake() { XpGain = ((BaseUnityPlugin)this).Config.Bind<float>("General", "XpGain", 0.5f, "Pickaxes skill XP gained per terrain hit."); Harmony.CreateAndPatchAll(typeof(DirtMiningXPPlugin), (string)null); } [HarmonyPostfix] [HarmonyPatch(typeof(Attack), "SpawnOnHitTerrain")] private static void OnSpawnOnHitTerrain(GameObject __result, Character character, ItemData weapon) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Invalid comparison between Unknown and I4 if ((Object)(object)__result != (Object)null) { Player val = (Player)(object)((character is Player) ? character : null); if (val != null && weapon != null && (int)(weapon.m_shared?.m_skillType).GetValueOrDefault() == 12) { ((Character)val).RaiseSkill((SkillType)12, XpGain.Value); } } } } }