Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Nero
Nero the dog - spawnable companion, tamed to his owner, truly invincible, gentle bite, and visible on everyone's map.
By SonOfFlynn
| Last updated | 2 weeks ago |
| Total downloads | 155 |
| Total rating | 0 |
| Categories | Mods Gear Misc |
| Dependency string | SonOfFlynn-Nero-1.7.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Nero
A very good boy for your Viking adventures.
Nero is a spawnable dog built on the vanilla Wolf: same AI, same animations, same follow/guard behavior — with a completely custom dog model. He's a bit smaller than a wolf, he arrives already tamed, he's invincible, and everyone on the server can see him on the map.
Vanilla wolves are not modified in any way. Nero is registered as his own creature.
Spawning
Console spawning only (no natural spawns):
- In a world, press F5, type
devcommands, then:
spawn Nero
He spawns tamed. His owner (see OwnerName below) interacts with him (E) to make him
follow / stay; everyone else gets to pet him.
Configuration
BepInEx/config/com.tronn.nero.cfg
| Setting | Default | Description |
|---|---|---|
| General / Scale | 0.85 | Nero's size relative to a vanilla wolf |
| General / Invincible | true | Nero takes no damage from anything. To remove him: enable devcommands and hit him yourself — only a direct player hit with devcommands on gets through |
| General / DamageMultiplier | 0.25 | Damage Nero deals to enemies (1.0 = full wolf damage) |
| General / MapPin | true | Show Nero on the map/minimap for every player running the mod |
| Ownership / OwnerOnly | true | Only the claiming player can command him |
| Ownership / OwnerName | Flyn | Only this character (case-insensitive) may claim and command Nero. Empty = first to interact claims him |
How it works
The mod clones the Wolf prefab at runtime (via Jötunn), then rebuilds Nero's mesh from raw data and binds it to the wolf skeleton by bone name — no asset bundles, so it is resilient to game updates. All movement, combat, and tame behavior is the vanilla Wolf's.
Manual installation (non-mod-manager)
Copy the plugins/Nero folder into Valheim/BepInEx/plugins/ so you have:
BepInEx/plugins/Nero/Nero.dll
BepInEx/plugins/Nero/nero_mesh.bin
BepInEx/plugins/Nero/nero_albedo.png
BepInEx/plugins/Nero/nero_normal.png
BepInEx/plugins/Nero/nero_map_icon.png
Requires BepInEx and Jötunn.
Dedicated server installation (Bisect Hosting etc.)
The mod syncs — server and all players need it (it declares network compatibility, version-strict to the minor: everyone must be on 1.4.x).
- BepInExPack_Valheim and Jötunn on the server
- Upload the
plugins/Nerofolder from this zip into the server'sBepInEx/plugins/(replace the old one) - Update the server's
BepInEx/config/com.tronn.nero.cfg(or delete it and let it regenerate) soDamageMultiplier,InvincibleandOwnerNamematch the new defaults - Restart the server; players join with the same mod version installed
Known issues (v1.4.0)
- The death ragdoll briefly shows a wolf shape
- Nero uses wolf sounds (howls included — he's proud of it)
- Jaw doesn't open separately during bite/eat animations
- The map pin shows Nero's live position while his area is loaded for you; otherwise it stays at his last known spot
Credits
Model: custom dog model (Meshy). Built with BepInEx + Jötunn.