Stew_and_Brew_Labs-BeeswaxCoating icon

BeeswaxCoating

Protect exposed wood from rain and weathering! Beehives produce beeswax, craft coating brushes and paint your builds - coated wood never rots, gains a subtle golden sheen and persists in the world save. Works in multiplayer.

CHANGELOG

Changelog

1.5.2

  • Doubled the default brush durability to 20 charges per craft (config range widened to 1-100)

1.5.1

  • Angled and roof-family wood pieces (26°/45° walls, beams, roof panels) can now be coated - eligibility is based on the piece's wood material instead of vanilla's no-roof-wear flag, which exempted them; stone and other materials are still refused
  • The brush now equips instantly like the hammer (vanilla default is a 1-second equip animation)

1.5.0

  • Beehives now accumulate beeswax exactly like honey: same production cadence, same cap, shown on hover as "( Beeswax x N )", and the full accumulated amount drops on harvest (replaces the flat per-harvest drop; HiveBeeswaxPerHarvest config replaced by the HiveBeeswax toggle)

1.4.1

  • Fixed the brush playing an unarmed punch on left-click: it is now a one-handed weapon type (Tools are not returned by GetCurrentWeapon, which made clicks fall through to the bare-fist attack) and is held in one hand as intended
  • Held-item detection now matches by drop prefab (immune to name tokenization), with the display name as fallback

1.4.0

  • Beeswax Coating is now a multi-use brush: 10 charges per craft (configurable BrushUses, 1-50), shown as the native durability bar; the brush is only consumed when its charges run out
  • Recipe rebalanced: 2x Beeswax + 1x Resin -> 1 brush (10 uses)
  • Packaging: CHANGELOG.md shipped in the package; build now asserts manifest and project versions match

1.3.0

  • Application reworked: hold the coating in the hotbar and left-click wood to apply it (gamepad attack works too); hold-and-sweep paints multiple pieces
  • Removed the ApplyKey hotkey and CoatingsPerUse config (obsolete with the held-item mechanic)

1.2.1

  • Coated wood now carries a subtle golden sheen visible without hovering (CoatedSheen, SheenIntensity config)
  • Hover readout changed to a dedicated "Beeswax coated" line

1.2.0

  • Fully custom procedural assets (honeycomb-chunk mesh, wax texture, generated icons) - no vanilla prefab reuse
  • Items registered on dedicated servers via empty prefabs, fixing server-side registration

1.1.0

  • Beehive harvests drop Beeswax (configurable HiveBeeswaxPerHarvest, 0-4)

1.0.0

  • Initial release: rain/no-roof weathering immunity for coated wood, custom item + recipe, ZDO-persisted waxed state, server and client support