Stin-AFK_Skill_Trainer icon

AFK Skill Trainer

Client-side only: the server doesn't need it. Trains your skills on a T.W.I.G. while you're away: attacks, blocks, parries or rolls, eats your best stamina food, drinks stamina potions or rests when stamina runs out, and stops at skill 100.

By Stin

CHANGELOG

Changelog

1.0.0

  • First release on Thunderstore, with the same training as 0.4.3.

0.4.3

  • Parry and dodge mode handle rocks from every T.W.I.G. within 12 m, not just the one you train on. Parry mode leaves out a T.W.I.G. behind you, since a shield can't stop its rocks; dodge mode rolls for those too.
  • Parry and dodge mode can start 4 to 12 m from a T.W.I.G. and stay there to train against its rocks.
  • When two hits land close together, parry mode lowers the shield for a moment between them, so the second one is parried too.
  • The log lists each other T.W.I.G. it watches, and the parry and dodge summaries count rocks on their own.

0.4.2

  • Dodge mode only eats when your stamina bar can't hold a single roll, or your health is under half with no food eaten. Running out of food doesn't stop it.
  • Dodge mode rests instead of drinking stamina potions.

0.4.1

  • Training walks you in close enough for the mode before it starts.
  • Parries and rolls are timed for each of the T.W.I.G.'s three swings.
  • Rolls go straight into the T.W.I.G.
  • Bows draw fully and let go before drawing again, and with a ranged weapon you can start up to 20 m away.
  • Training stops when your own level in the skill reaches 100.
  • Each mode sums up how it went in the log when it ends.

0.4.0

  • Parry and dodge training modes. The ; key cycles attack, block, parry and dodge.

0.3.0

  • Drinks the stamina potion worth the most stamina when stamina runs out.
  • Packaged for mod managers, with BepInExPack_Valheim as its dependency.

0.2.1

  • Loads in the real game.
  • Training only stops for food when a food wears off and nothing in your bag can replace it.

0.2.0

  • Attack and block training on a T.W.I.G.: rests from empty stamina back to 50%, eats your best stamina food whenever the game allows, and walks back to the start spot when pushed.
  • Stops when you press a movement key, and won't start with a building tool out.