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CookingPerks
Food runs on calories: activity burns them faster, rest and shelter slow them. Cooking tiers every 25 levels add calories and stronger food. Recook old food to upgrade it. Server-synced config.
By Superman
CHANGELOG
Changelog
1.2.0
- Comfort buffs lower calorie usage (resting burn and activity): Rested -5%, Resting -10%, Sheltered -5%.
- All three at once adds another -10% (30% total by default). Total reduction is capped at 50%.
- New settings in "4 - Comfort":
RestedReduction,RestingReduction,ShelteredReduction,AllThreeBonusReduction.
1.1.0
- Food now runs on calories instead of time. Each food holds calories equal to its vanilla duration in seconds, plus tier and eitr bonuses.
- Every food burns 1 calorie per second at rest (
BaseMetabolism); regenerating health, stamina or eitr burns extra. - HUD shows calories left under each food icon instead of an estimated time. Tooltips show calories instead of duration.
- Renamed settings:
CalorieBonusPerTier,EitrFoodCalorieBonus,CaloriesPerHealthRegen,CaloriesPerStaminaRegen,CaloriesPerEitrRegen,MaxCaloriesPerSecond,ShowCaloriesOnHud. Old 1.0.0 settings are no longer read. - Fixed: hooked the correct
Player.UpdateStats(float)overload (the mod would not load otherwise).
1.0.0
- First test build.
- Cooking tiers at levels 25/50/75/100: +5% food duration and +3% food stats per tier.
- Eitr foods: +10% extra duration.
- Food remembers its cook's tier; recook older food at its station to upgrade it.
- Regenerating health (from food), stamina and eitr costs food time, capped at 2x burn.
- HUD food timer shows time left at the current burn rate.
- Server-authoritative, live-synced config.