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Swmarly-SwmarlyValheimNetworking-0.1.5 icon

SwmarlyValheimNetworking

Unified Valheim networking and dedicated-server performance mod combining adaptive transport, dirty-set synchronization, compression, server tuning, and optional client smoothing.

Date uploaded 2 weeks ago
Version 0.1.5
Download link Swmarly-SwmarlyValheimNetworking-0.1.5.zip
Downloads 16
Dependency string Swmarly-SwmarlyValheimNetworking-0.1.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

Swmarly Valheim Networking

Unified server-first Valheim networking and performance tuning.

Features

  • Adaptive per-peer send budgets and queue recovery
  • Fixed-rate all-peer synchronization
  • Zstandard compression with vanilla-peer fallback
  • Dirty-set synchronization, relay throttling, and Top-K selection
  • Receive caps and persistent diagnostics
  • Steam send-rate, buffer, and low-latency tuning
  • Dedicated-server frame, save, GC, WearNTear, and ownership tuning
  • Optional client send budget, shared map, interpolation, and prediction
  • Floating item/log diagnostics and cleanup

Installation

Install SwmarlyValheimNetworking.dll and its bundled managed dependencies on the dedicated server under BepInEx/plugins/SwmarlyValheimNetworking/. Vanilla clients can join by default.

Remove SmoothServer, ValheimTune, FiresGhettoNetworking, BetterNetworking, ServerSideMap, and Serverside Simulations before enabling this package. Those mods patch overlapping Valheim networking/map methods.

Target build: Valheim 1.0.7 / network version 39 / BepInEx 5.4.2350.

CHANGELOG

Changelog — Swmarly Valheim Networking

0.1.9 — forward-compatible runtime validation

  • Compatible Valheim hotfixes and minor updates can remain active when the validated runtime surface is unchanged.
  • Fundamental method, field, signature, Steam API, or asserted-IL changes still fail closed.
  • KnownGoodBuilds remains an explicit verification record rather than the only activation gate.

0.1.8 — Valheim 1.0.12 runtime compatibility

  • Recognize Valheim 1.0.12 Version.c_networkVersion and network version 40.
  • Validate the verified bool ZDOMan.SendZDOs(ZDOPeer, bool) signature.
  • Keep client-only ZSyncTransform.SyncPosition IL checks out of dedicated-server preflight.
  • Preserve the explicit known-build allow-list and fail-closed behavior.

0.1.7 — release version correction

  • Corrected the plugin, project, and Thunderstore package version to 0.1.7.
  • No networking behavior or compatibility policy changed in this version.

0.1.4 — TargetPortal compatibility

  • Automatically keeps vanilla ZDO sync-list handling when TargetPortal is loaded, preserving TargetPortal's forced portal advertisements and correct player removal after portal travel.
  • The remaining networking, queue, compression, and performance modules stay enabled.

0.1.3 — portal sync fix

  • Preserve vanilla invalid-sector removal when dirty-set synchronization drops a known ZDO outside a peer's active area, preventing players from remaining visible at their old portal.

0.1.2 — safer defaults

  • Shared server-side map synchronization is now disabled by default.
  • The optional map self-test is also disabled by default.

0.1.1 — compatibility and safety pass

  • Fail closed on unknown game builds and detected overlapping networking/map mods.
  • Added live module enable/disable lifecycle handling.
  • Hardened compression handshakes, malformed-frame handling, shared-map validation, and map saves.
  • Fixed package license notices and updated the BepInEx dependency to 5.4.2350.

0.1.0 — Valheim 1.0.7 / network version 39

  • Initial unified release for Valheim 1.0.7.
  • One BepInEx plugin identity combining the compatible transport, synchronization, server-performance, and client-smoothing features selected from SmoothServer, ValheimTune, and FiresGhettoNetworking.
  • Safe compatibility gate: unsupported game builds leave replacement patches inactive instead of continuing against unknown method layouts.
  • Vanilla clients remain supported by default; shared compression activates only after a safe per-peer handshake.