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SwmarlyValheimNetworking
Unified Valheim networking and dedicated-server performance mod combining adaptive transport, dirty-set synchronization, compression, server tuning, and optional client smoothing.
| Last updated | a day ago |
| Total downloads | 551 |
| Total rating | 1 |
| Categories | Mods Server-side Client-side AI Generated |
| Dependency string | Swmarly-SwmarlyValheimNetworking-0.1.9 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Swmarly Valheim Networking
Unified server-first Valheim networking and performance tuning.
Features
- Adaptive per-peer send budgets and queue recovery
- Fixed-rate all-peer synchronization
- Zstandard compression with vanilla-peer fallback
- Dirty-set synchronization, relay throttling, and Top-K selection
- Receive caps and persistent diagnostics
- Steam send-rate, buffer, and low-latency tuning
- Dedicated-server frame, save, GC, WearNTear, and ownership tuning
- Optional client send budget, shared map, interpolation, and prediction
- Floating item/log diagnostics and cleanup
Installation
Install SwmarlyValheimNetworking.dll and its bundled managed dependencies on the dedicated
server under BepInEx/plugins/SwmarlyValheimNetworking/. Vanilla clients can join by default.
Remove SmoothServer, ValheimTune, FiresGhettoNetworking, BetterNetworking, ServerSideMap, and Serverside Simulations before enabling this package. Those mods patch overlapping Valheim networking/map methods.
Target build: Valheim 1.0.7 / network version 39 / BepInEx 5.4.2350.