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ExtraBiomeBounties
EpicLoot add-on: set how many bounties Haldor offers per biome (0 removes a biome, 2+ adds extra bounties with different targets). Server-synced config.
By TXC
| Last updated | 2 days ago |
| Total downloads | 43 |
| Total rating | 1 |
| Categories | Mods Tweaks Tools Deep North Update |
| Dependency string | TXC-ExtraBiomeBounties-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.14.13README
Extra Biome Bounties
An add-on for Epic Loot that controls how many bounties Haldor offers for each biome.
EpicLoot normally offers exactly one bounty per unlocked biome. With this mod you can:
- Remove a biome's bounties (
0) - Keep EpicLoot's default (
1) - Add extra bounties for a biome (
2or more), each with a different target
Each player still gets their own board. The extra bounties are rolled per player and stay the same until the board refreshes. EpicLoot's normal unlock rules still apply: a biome only gets bounties once it is unlocked (boss gating) and discovered.
Configuration
BepInEx/config/txc.extrabiomebounties.cfg
[BountyCount]
Meadows = 1
BlackForest = 1
Swamp = 1
Mountain = 1
Plains = 1
Mistlands = 1
AshLands = 1
DeepNorth = 1
- Range 0-10. The number of bounties is capped by how many distinct targets
adventuredata.jsondefines for that biome. - Setting a biome to 0 only hides new offers. Bounties players have already accepted can still be completed and claimed.
- The config is admin-only and synced from the server.
Notes
- Every player and the server must have this mod (version-checked on connect).
- The mod only patches EpicLoot at runtime. It does not modify any EpicLoot files.
- If a future EpicLoot update changes the bounty code, the mod logs a warning and disables itself; the bounty board falls back to EpicLoot's default.
Changelog
- 1.0.0: First release. Built against EpicLoot 0.14.13.