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Taceto-MixKickingFightingStyle-0.3.4 icon

MixKickingFightingStyle

Nine biome-themed kicking weapons with a four-hit combo, committed heavy attacks, hit-stop, custom animations and boot visuals. Uses the Unarmed skill; optional Path of Valheiman integration.

By Taceto
Date uploaded a month ago
Version 0.3.4
Download link Taceto-MixKickingFightingStyle-0.3.4.zip
Downloads 39
Dependency string Taceto-MixKickingFightingStyle-0.3.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

MixKickingFightingStyle

Turn your feet into weapons with nine biome-themed pairs of fighting boots. Kicks trade mobility and stamina efficiency for reach and impact, while fists retain their role as a faster, more flexible fighting style.

What it does

  • Adds nine craftable, upgradeable kicking weapons, from Meadows to Deep North.
  • Uses the Unarmed skill with custom four-hit combo animations.
  • The fourth combo hit deals 1.5x damage. Earlier hits retain their normal multiplier.
  • Heavy attacks deal 1.25x damage with greater stagger and a slower, committed animation. Movement and cancellation are locked during the attack and recovery.
  • Adds hit-stop and recovery time, with longer recovery after a missed attack.
  • Includes boot models, inner white leg wraps, biome textures and weapon lore.
  • Plains through Deep North recipes use the Black Forge. Earlier weapons use the Workbench or Forge.

Requirements

Path of Valheiman is optional. Its weapon classification treats these weapons as Fists/Unarmed, Paired and Melee; individual node conditions still apply.

Deep North recipes reference Gold, Frostwood and FrostCore. Your game or content mods must provide these materials for those recipes to be usable.

Installation

Install with Thunderstore Mod Manager after installing the requirements. For manual installation, copy the included BepInEx folder into your game or profile folder.

Keep Assets/mksboots beside the plugin in the supplied folder structure. Remove older duplicate copies of MixKickingFightingStyle.dll before installing. Restart Valheim after updating. Players in a multiplayer session should use the same mod version.

Info sheets

Crafting, upgrades and abilities spreadsheet

Current validation status

Version 0.3.4 changes boot attachment calibration. Automated Unity pose checks used Shinra and Mixamo humanoid rigs. Alignment on the original Valheim Viking model has not yet been verified in a live game. This package update fixes upload metadata and does not add a new Viking alignment fix.

CHANGELOG

1.1.1

  • Improved Crescent Dodge targeting and fixed camera issues.
  • Fixed missing equipment in Path of Valheiman's preview.

1.1.0

  • Fixed ankle-wrap clipping through boots during movement and attacks.

  • Reduced download size and equipment mesh complexity.

  • Added Crescent: dodge an incoming attack, then use Block + Secondary to launch a homing AOE wave.

  • Added kill chaining, lifetime extensions, dodge cooldown reduction and pursuit speed.

  • Added Crescent icons, impact feedback, dummy practice and configurable settings.

  • Added the Crescent Dodge showcase.

1.0.10

  • Fixed Counter Heavy charges and activation on dedicated servers without loaded player or enemy models.
  • Fixed remote kicking weapon detection and added Counter network diagnostics.
  • Simplified the README and added the Heavy counter showcase.

1.0.8

  • Added practice Counter support for Character dummies, buildable dummies, archery targets and recognized modded dummies.
  • Added native impact sounds to Counter Heavy contacts, synchronized with the sampled animation pose.
  • Fixed damage timing to follow rendered contact poses and reserved charges at the input-expiry boundary.
  • Added one-charge Counter Heavy earned by successful Parries, with a HUD icon and configurable expiry.
  • Raised knee strikes and smoothed the 2.3-second sequence; increased its total damage to 2x Heavy by default.
  • Added whiff recovery and configurable damage, duration, infinite charge lifetime and enable switch.
  • Preserved boss exclusions and removed enemy animation retargeting.

1.0.7

  • Added Hauler's Stride: +25% movement speed while pulling a cart, with a server-synced speed setting.
  • Kept kicking weapons equipped during crafting and container interactions.
  • Normal combo damage now rises through 1.00x, 1.15x, 1.30x, and 1.50x. Heavy damage is unchanged.

1.0.6

  • Added server-synced controls for Feet EXP, kick and Heavy damage, stagger, stamina cost, and weapon durability drain.
  • Default settings preserve the existing balance. Multiplayer now requires matching mod versions.

1.0.5

  • Improved asset reuse and cleanup when changing characters or character models.
  • Reduced repeated rig searches and retries for unsupported armor rigs.
  • Fixed extra animations remaining paused when their component is disabled.

1.0.4

  • Faster normal kicks and combo chaining, with shorter recovery.
  • Increased Heavy attack damage and stagger.

1.0.3

  • Reduce temporary allocations during controls and kick combos.
  • Reuse unchanged armor state and skip stationary Armor Stand pose updates.
  • Clean unused caches after character changes and world exit while preserving active models.
  • Keep all combat values, models, textures, and the Showcase unchanged.

1.0.2

  • Align Heavy damage with the kick's full extension.
  • Blend ankle wraps with foot motion to reduce heel overlap during running and attacks.
  • Preserve the current animation state when unequipping kick weapons.
  • Fix kick weapon attachment on original and alternate Armor Stands.

1.0.1

  • Add Armor Stand support for both fighting armor sets and all nine kick weapons.
  • Fix headband attachment and missing vest/trouser models on stands.
  • Kick weapons use the stand's right-hand weapon slot and display as boots on its feet.

1.0.0

  • Nine biome kick weapons, the Feet skill, and two upgradeable fighting armor sets.
  • Fix leftover equip animation state when removing mod equipment; keep the 1-second equip time.
  • Adjust rear boot skinning to follow the foot more closely while running.
  • Define Fenrir's Oath as Blunt-resistant / Fire-weak and Járngrim as Pierce-resistant / Slash-weak.
  • Add an English info sheet with item icons, quality stats, crafting costs, and spawn commands.
  • Refresh the README and package description.