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MixKickingFightingStyle
Nine biome kick weapons, Viking armor, Parry Counter Heavy and a Dodge-earned homing Crescent with area damage.
By Taceto
| Last updated | 2 weeks ago |
| Total downloads | 694 |
| Total rating | 3 |
| Categories | Mods AI Generated Gear Server-side Client-side Deep North Update |
| Dependency string | Taceto-MixKickingFightingStyle-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
MixKickingFightingStyle
Nine biome kick weapons, a dedicated Feet skill, and two Viking fighting armor sets. Four-hit combos reward close-range timing; committed Heavy attacks trade mobility for reach and impact.
Installation
Import the complete ZIP into a Valheim profile in Thunderstore Mod Manager or r2modman. Keep one version of this mod installed, then restart the game.
For manual installation, copy the included BepInEx folder into the game folder after installing the requirements.
Requirements
- BepInExPack Valheim 5.4.2333
- Jotunn 2.30.2
Combat and crafting
- Nine kick weapons cover Meadows, Black Forest, Ocean, Swamp, Mountain, Plains, Mistlands, Ashlands, and Deep North.
- Primary combo damage rises through 1.00x → 1.15x → 1.30x → 1.50x. Bonuses reset with the normal combo timing.
- Heavy deals 1.4x damage, with greater reach and stagger. The character stays in place during the attack; recovery briefly prevents another attack or dodge.
- Hauler's Stride: +25% land movement speed while pulling a cart with kicking weapons equipped. Cargo weight and terrain still affect actual cart speed.
- Weapons and armor support quality 1–4. Plains–Deep North weapons and Járngrim armor use the Black Forge.
Counter Heavy
Parry to stagger a non-boss enemy and gain one Counter charge, shown by a buff icon. Use Secondary within 3 seconds to unleash a four-hit counter dealing 2x Heavy damage in total. Another successful Parry refreshes the charge.
- Missing consumes the charge and stamina, with a short recovery.
- Bosses receive the normal Heavy attack. Practice dummies can trigger Counter directly.
- Press Secondary again, block, or jump to cancel.
Server admins can adjust [CounterHeavy]: Enabled = true, DamageMultiplier = 2 (0.1–20), DurationSeconds = 3 (1–60), and InfiniteDuration = false.
Crescent Dodge
Dodge through an incoming attack to gain one charge for 5 seconds, then hold Block + Secondary to launch a homing crescent. Rolling near enemies does not count. Block + Secondary uses Crescent Dodge when its charge is ready; otherwise it uses normal Heavy or Counter Heavy. A Crescent Dodge input stays reserved until Secondary is released, even if the charge expires or no clear target is found. A short input buffer helps when a dodge or attack recovery is ending. Release Block before pressing Secondary to choose Heavy or Counter Heavy while Crescent Dodge is ready.
- Cost: 25 Stamina. Release: 0.45 seconds. Cooldown: 10 seconds; each successful dodge reduces it by 1 second.
- Range: 12 metres. AOE: 2 metres. Lifetime: 2 seconds, including travel.
- Damage: 0.6x kick damage on contact, then 0.55x per second. Uses normal skill, resistance and stagger rules; works against bosses. Combo and Heavy bonuses do not apply.
- Kill chain: Crescent Dodge kills add 0.5 seconds, up to 2 extra seconds per wave. When its target dies to Crescent Dodge, it seeks another visible enemy within 8 metres.
- Pursuit: +15% running speed toward living enemies recently hit by your Crescent Dodge.
- Walls block the wave. Players, pets and ordinary structures are safe.
- Practice: aim at a dummy and hold Block + Secondary. No charge required; Stamina and durability still apply. No cooldown, Feet XP or kill-chain rewards.
- Block, jump or dodge to cancel the cast. Before release, an unexpired charge returns; Stamina is not refunded. A released wave continues.
Server admins can adjust the following [Crescent] settings:
| Setting | Default | Range |
|---|---|---|
| Enabled | true | true / false |
| ChargeDuration | 5 s | 1–60 |
| Cooldown | 10 s | 1–120 |
| DodgeCooldownReduction | 1 s | 0–3 |
| Duration | 2 s | 0.5–10 |
| KillExtension | 0.5 s | 0–1 |
| MaximumKillExtension | 2 s | 0–5 |
| RetargetRange | 8 m | 2–15 |
| InitialDamageMultiplier | 0.6 | 0–20 |
| DamagePerSecondMultiplier | 0.55 | 0–20 |
| CastingTime | 0.45 s | 0.2–2 |
| AOERadius | 2 m | 0.5–5 |
| StaggerMultiplier | 0.3 | 0–2 |
| StaminaCost | 25 | 0–100 |
| TargetRange | 12 m | 3–25 |
| ProjectileSpeed | 18 m/s | 5–40 |
| ChaseSpeedPercent | 15% | 0–30 |
| VFXBrightness | 1.8 | 0.5–3 |
| HitStopSeconds | 0.035 s | 0–0.08 |
Fighting armor
Each set contains a headband, vest, and trousers. Wear all three pieces of the same family to activate its effects. Mixed qualities count; mixed families do not. Boots are separate weapons and do not count toward the three armor pieces.
| Full set | Armor Q1 / Q2 / Q3 / Q4 | Skill | Movement | Resistance | Weakness | Attack bonus |
|---|---|---|---|---|---|---|
| Fenrir's Oath | 14 / 24 / 34 / 44 | +15 Feet | +2% | Blunt: 25% less damage | Fire: 25% more damage | — |
| Járngrim Warbound | 64 / 75 / 86 / 97 | +15 Feet | +3% | Pierce: 25% less damage | Slash: 25% more damage | +15% Blunt damage from kicks |
Fenrir's Oath uses a Workbench, levels 2–5. Crafting and fully upgrading all three pieces costs 105 Troll Hide, 54 Bone Fragments, and 20 Thistle in total.
Járngrim Warbound uses a Black Forge, levels 1–4. Crafting and fully upgrading all three pieces costs 105 Black Metal, 54 Lox Pelt, and 20 Linen Thread in total.
Neither set grants Frost resistance. Use appropriate additional protection for cold areas.
Configuration
In BepInEx/config/toone.mixkickingfightingstyle.cfg:
[Combat Skills]
UseFeetSkill = true
true uses the independent Feet skill; false uses Fists. The set's +15 bonus follows the selected skill. Feet and Fists progress are saved separately and are not transferred when switching. Server values override local values while connected. Only server admins can change gameplay settings. Install the same mod version on the server and every client.
Combat multipliers default to 1. The cart utility multiplier defaults to 1.25. Values below 1 reduce the effect; combat settings allow up to 20 and cart speed allows up to 3.
| Section | Setting | Default | Range |
|---|---|---|---|
| Combat Skills | FeetExperienceMultiplier | 1 | 0.1–20 |
| Combat | KickDamageMultiplier | 1 | 0.1–20 |
| Combat | HeavyDamageMultiplier | 1 | 0.1–20 |
| Combat | KickStaggerMultiplier | 1 | 0.1–20 |
| Combat | HeavyStaggerMultiplier | 1 | 0.1–20 |
| Combat | StaminaCostMultiplier | 1 | 0.1–20 |
| Equipment | DurabilityDrainMultiplier | 1 | 0–20 |
| Utility | CartPullSpeedMultiplier | 1.25 | 0.1–3 |
KickDamageMultiplier affects all nine kicking weapons and their upgrades. Heavy damage also receives HeavyDamageMultiplier: setting both to 2 gives four times the current Heavy damage; both at 20 give 400 times. Normal and Heavy stagger settings are separate. Damage changes also affect stagger through the game's normal rules.
Feet EXP changes affect only the independent Feet skill, not Path of Valheiman EXP or points. They are ignored when UseFeetSkill is false. Durability drain affects kicking weapons only; 0 disables their melee wear.
CartPullSpeedMultiplier = 1 disables the cart bonus. It requires actively equipped kicking weapons and an attached cart; releasing the cart, stowing the weapons, or unequipping them removes the bonus. It does not change cart mass, joint settings, or stamina costs.
Changes made through an in-game configuration manager apply immediately and synchronize through Jotunn. Restart the server or game after editing the configuration file externally. Local settings are restored by Jotunn after leaving the server.
Character preview and loading
Equipped mod armor and boots appear on the character-selection screen.
Console commands
In a single-player console, enable devcommands, then use:
spawn MKS_MeadowsBoots 1 4
spawn MKS_FenrirOathHeadband 1 4
spawn MKS_FenrirOathVest 1 4
spawn MKS_FenrirOathTrousers 1 4
The last number is quality (1–4). All weapon and Járngrim commands are listed in the info sheet.
Info sheets
Showcase
Armor
Fenrir's Oath and Járngrim Warbound on Armor Stands.

Weapons
Meadows — Meadowstep Wraps

Black Forest — Greydwarf Footwraps

Ocean — Tidebreaker Greaves

Swamp — Rootfang Footguards

Mountain — Frostwolf Kickers

Plains — Loxhide Strikers

Mistlands — Seeker Silk Talons

Ashlands — Charred Ember Greaves

Deep North — Jotunfrost Sabatons

Attack
Normal Attack Combo

Heavy Attack

Heavy counter
Condition: Parry to stagger an enemy, then use Secondary within 3 seconds.

Crescent Dodge
Condition: Dodge an incoming attack, then hold Block + Secondary within 5 seconds.

Changelog
See CHANGELOG.md for release changes.