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MixKickingFightingStyle
Nine biome kicking weapons with original Valheim attack sounds, optimized shared meshes and LODs, an in-place Heavy attack and instant unequip.
By Taceto
| Date uploaded | a month ago |
| Version | 0.4.2 |
| Download link | Taceto-MixKickingFightingStyle-0.4.2.zip |
| Downloads | 52 |
| Dependency string | Taceto-MixKickingFightingStyle-0.4.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
MixKickingFightingStyle
Nine biome-themed kicking weapons for Valheim, with four-hit combos, committed heavy attacks and individual boot visuals.
0.4.2 - Original Valheim audio restored
- Replaces Heavy with the supplied New_Heavy motion, converted to a humanoid in-place animation. Removes horizontal hip translation and flattens the humanoid horizontal body curves; rotations and vertical pose motion remain.
- Heavy stays at 2.15 seconds, 1.25x damage and the existing recovery. The owner is anchored horizontally and keeps the starting facing during the committed attack and recovery. Gravity is preserved; death, stagger and a real teleport release the lock.
- Boots unequip immediately without the queued equipping/crouching minor action. Boot hand-item hide/show also skips equip_hip. Other equipment keeps its normal transitions.
- Uses the original Valheim attack sounds inherited by the kicking weapons. Removes the synthesized hawk sounds, custom sound animation events and extra audio components. No custom audio clips are included.
- Keeps every biome, existing high-detail boot shape, mirrored left/right pair, lore, recipe, upgrade, attack, damage scaling, hit-stop and finisher.
Performance changes
- Left and right boots share mirrored meshes; inner wraps share meshes across biomes. Thirty runtime meshes replace seventy-two; runtime CPU-readable mesh copies are removed.
- Both boots and inner wraps have three distance LODs. A distant wrap drops from 11,984 to 958 triangles per side. Close boot geometry is unchanged.
- Colour remains 2048 x 2048. Normal maps use 1024; metallic/smoothness masks and shared cloth maps use 512. Uses BC7/BC5 compression and mipmaps. Fine bump/reflection detail can differ from 0.4.0.
- Keeps LZ4 bundle compression and loads directly from disk. Visual prefabs load on first use and are cached rather than loading all nine biomes at startup.
- Avoids routine skeleton searches while boots are unequipped, reduces equipped searches to a five-second fallback, and throttles animator discovery. Visual pose updates still follow each frame.
- Releases CPU-readable inventory image copies after upload. The install ZIP contains only runtime assets and Thunderstore metadata; authoring files and validation reports are kept outside it.
Combat and crafting
Uses the Unarmed skill. Only Combo_4 receives the 1.5x finisher. Heavy has 1.25x damage and higher stagger, with a slower committed attack and recovery. Existing stamina, reach and balance are unchanged. Plains through Deep North use the Black Forge. Deep North requires Gold, Frostwood and FrostCore from your installed content.
Requirements
Path of Valheiman is optional. Weapons retain Fists/Unarmed, Paired and Melee classification; individual node conditions still apply.
Installation
Import the ZIP as a local mod in Thunderstore Mod Manager, or publish it as a Thunderstore package. Keep the supplied DLL, Assets/mksboots and Icons folder together. Replace the previous version and remove duplicate copies of this plugin. Restart Valheim after changing versions. Multiplayer clients should use the same version. This package was prepared separately; no game or installed-profile files were changed.
Info sheets
Crafting, upgrades and abilities
Validation and limits
DLL compiled against the installed game SDK. This audio-only update verifies zero custom audio clips and zero custom sound events in the bundle, all five humanoid animations, three LODs and 54 synthetic attachment cases. Both horizontal Heavy body curves remain constant over 301 sampled times. Combat, recipes, native attack-effect settings and the in-place Heavy source are unchanged from 0.4.1; its 17 Harmony-target, 22 combat-clock and nine-tier PoV checks still apply to the unchanged combat code.
Editor asset-loading measurements are not gameplay benchmarks. No live-game FPS, multiplayer audio, native Viking fit or collision test was performed. The Heavy impact event retains the provisional 52% timing and still needs an in-game contact check. The boots approximate the original illustration; they are not a 100% reconstruction.
CHANGELOG
1.1.1
- Improved Crescent Dodge targeting and fixed camera issues.
- Fixed missing equipment in Path of Valheiman's preview.
1.1.0
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Fixed ankle-wrap clipping through boots during movement and attacks.
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Reduced download size and equipment mesh complexity.
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Added Crescent: dodge an incoming attack, then use Block + Secondary to launch a homing AOE wave.
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Added kill chaining, lifetime extensions, dodge cooldown reduction and pursuit speed.
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Added Crescent icons, impact feedback, dummy practice and configurable settings.
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Added the Crescent Dodge showcase.
1.0.10
- Fixed Counter Heavy charges and activation on dedicated servers without loaded player or enemy models.
- Fixed remote kicking weapon detection and added Counter network diagnostics.
- Simplified the README and added the Heavy counter showcase.
1.0.8
- Added practice Counter support for Character dummies, buildable dummies, archery targets and recognized modded dummies.
- Added native impact sounds to Counter Heavy contacts, synchronized with the sampled animation pose.
- Fixed damage timing to follow rendered contact poses and reserved charges at the input-expiry boundary.
- Added one-charge Counter Heavy earned by successful Parries, with a HUD icon and configurable expiry.
- Raised knee strikes and smoothed the 2.3-second sequence; increased its total damage to 2x Heavy by default.
- Added whiff recovery and configurable damage, duration, infinite charge lifetime and enable switch.
- Preserved boss exclusions and removed enemy animation retargeting.
1.0.7
- Added Hauler's Stride: +25% movement speed while pulling a cart, with a server-synced speed setting.
- Kept kicking weapons equipped during crafting and container interactions.
- Normal combo damage now rises through 1.00x, 1.15x, 1.30x, and 1.50x. Heavy damage is unchanged.
1.0.6
- Added server-synced controls for Feet EXP, kick and Heavy damage, stagger, stamina cost, and weapon durability drain.
- Default settings preserve the existing balance. Multiplayer now requires matching mod versions.
1.0.5
- Improved asset reuse and cleanup when changing characters or character models.
- Reduced repeated rig searches and retries for unsupported armor rigs.
- Fixed extra animations remaining paused when their component is disabled.
1.0.4
- Faster normal kicks and combo chaining, with shorter recovery.
- Increased Heavy attack damage and stagger.
1.0.3
- Reduce temporary allocations during controls and kick combos.
- Reuse unchanged armor state and skip stationary Armor Stand pose updates.
- Clean unused caches after character changes and world exit while preserving active models.
- Keep all combat values, models, textures, and the Showcase unchanged.
1.0.2
- Align Heavy damage with the kick's full extension.
- Blend ankle wraps with foot motion to reduce heel overlap during running and attacks.
- Preserve the current animation state when unequipping kick weapons.
- Fix kick weapon attachment on original and alternate Armor Stands.
1.0.1
- Add Armor Stand support for both fighting armor sets and all nine kick weapons.
- Fix headband attachment and missing vest/trouser models on stands.
- Kick weapons use the stand's right-hand weapon slot and display as boots on its feet.
1.0.0
- Nine biome kick weapons, the Feet skill, and two upgradeable fighting armor sets.
- Fix leftover equip animation state when removing mod equipment; keep the 1-second equip time.
- Adjust rear boot skinning to follow the foot more closely while running.
- Define Fenrir's Oath as Blunt-resistant / Fire-weak and Járngrim as Pierce-resistant / Slash-weak.
- Add an English info sheet with item icons, quality stats, crafting costs, and spawn commands.
- Refresh the README and package description.