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Taceto-MixKickingFightingStyle-0.4.3 icon

MixKickingFightingStyle

Nine biome kicking weapons with original Valheim attack sounds, optimized shared meshes and LODs, an in-place Heavy attack and instant unequip.

By Taceto
Date uploaded a month ago
Version 0.4.3
Download link Taceto-MixKickingFightingStyle-0.4.3.zip
Downloads 54
Dependency string Taceto-MixKickingFightingStyle-0.4.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

MixKickingFightingStyle

Turn your footsteps into weapons.

MixKickingFightingStyle brings a dedicated kicking combat style to Valheim, featuring nine craftable weapons inspired by the world's biomes. Fight with brutal boots, chain together four-hit combos, and punish openings with a powerful heavy kick.

Each pair has its own biome-themed appearance, combining rugged footwear, reinforced armour and inner cloth wraps.

  • Four-hit combos — connect your strikes and finish with a 1.5× damage final hit.
  • Committed heavy attacks — trade speed, stamina and freedom of movement for greater reach and stagger.
  • Impact feedback — hit-stop and original Valheim attack sounds give successful strikes weight.
  • A distinct fighting style — kicks focus on reach and impact, with recovery windows that reward careful timing.
  • Nine biome weapons — progress from Meadows to Deep North through crafting and upgrades.
  • Custom visuals and icons — each weapon has matching boots and an inventory icon.
  • Unarmed progression — improve your fighting ability through Valheim's Unarmed skill.
  • Thai and English lore — each weapon carries a description inspired by its biome.

Installation

Install through Thunderstore Mod Manager or r2modman. Required dependencies will be installed automatically.

For a local ZIP, use your mod manager's local import option.

For manual installation, extract the included BepInEx folder into your Valheim installation. Keep the DLL, Assets and Icons folders together.

Replace older copies of this mod and restart the game after updating. Multiplayer players should use the same mod version.

Requirements

Optional integration

Path of Valheiman — the weapons retain Fists/Unarmed, Paired and Melee classification. Bonuses apply according to each node's conditions.

Combat and crafting

Equip a pair of kicking weapons and use your normal attack controls.

Primary attack: a four-hit kicking combo. The fourth strike receives the 1.5× finisher bonus.

Secondary attack: a slower heavy kick with 1.25× damage and increased stagger. Movement and attack cancellation are restricted during its committed window.

Missed attacks leave a longer recovery window, so positioning and timing matter.

Craft and upgrade nine biome-themed weapons:

Biome Weapon
Meadows Meadowstep Wraps
Black Forest Greydwarf Footwraps
Ocean Tidebreaker Greaves
Swamp Rootfang Footguards
Mountain Frostwolf Kickers
Plains Loxhide Strikers
Mistlands Seeker Silk Talons
Ashlands Charred Ember Greaves
Deep North Jotunfrost Sabatons

Early weapons use the Workbench or Forge. Plains through Deep North weapons use the Black Forge.

Deep North recipes require Gold, Frostwood and FrostCore from compatible content mods.

Info sheets

See the spreadsheet for crafting materials, upgrade costs, station requirements and weapon stats:

Crafting, upgrades and weapon information

CHANGELOG

1.1.1

  • Improved Crescent Dodge targeting and fixed camera issues.
  • Fixed missing equipment in Path of Valheiman's preview.

1.1.0

  • Fixed ankle-wrap clipping through boots during movement and attacks.

  • Reduced download size and equipment mesh complexity.

  • Added Crescent: dodge an incoming attack, then use Block + Secondary to launch a homing AOE wave.

  • Added kill chaining, lifetime extensions, dodge cooldown reduction and pursuit speed.

  • Added Crescent icons, impact feedback, dummy practice and configurable settings.

  • Added the Crescent Dodge showcase.

1.0.10

  • Fixed Counter Heavy charges and activation on dedicated servers without loaded player or enemy models.
  • Fixed remote kicking weapon detection and added Counter network diagnostics.
  • Simplified the README and added the Heavy counter showcase.

1.0.8

  • Added practice Counter support for Character dummies, buildable dummies, archery targets and recognized modded dummies.
  • Added native impact sounds to Counter Heavy contacts, synchronized with the sampled animation pose.
  • Fixed damage timing to follow rendered contact poses and reserved charges at the input-expiry boundary.
  • Added one-charge Counter Heavy earned by successful Parries, with a HUD icon and configurable expiry.
  • Raised knee strikes and smoothed the 2.3-second sequence; increased its total damage to 2x Heavy by default.
  • Added whiff recovery and configurable damage, duration, infinite charge lifetime and enable switch.
  • Preserved boss exclusions and removed enemy animation retargeting.

1.0.7

  • Added Hauler's Stride: +25% movement speed while pulling a cart, with a server-synced speed setting.
  • Kept kicking weapons equipped during crafting and container interactions.
  • Normal combo damage now rises through 1.00x, 1.15x, 1.30x, and 1.50x. Heavy damage is unchanged.

1.0.6

  • Added server-synced controls for Feet EXP, kick and Heavy damage, stagger, stamina cost, and weapon durability drain.
  • Default settings preserve the existing balance. Multiplayer now requires matching mod versions.

1.0.5

  • Improved asset reuse and cleanup when changing characters or character models.
  • Reduced repeated rig searches and retries for unsupported armor rigs.
  • Fixed extra animations remaining paused when their component is disabled.

1.0.4

  • Faster normal kicks and combo chaining, with shorter recovery.
  • Increased Heavy attack damage and stagger.

1.0.3

  • Reduce temporary allocations during controls and kick combos.
  • Reuse unchanged armor state and skip stationary Armor Stand pose updates.
  • Clean unused caches after character changes and world exit while preserving active models.
  • Keep all combat values, models, textures, and the Showcase unchanged.

1.0.2

  • Align Heavy damage with the kick's full extension.
  • Blend ankle wraps with foot motion to reduce heel overlap during running and attacks.
  • Preserve the current animation state when unequipping kick weapons.
  • Fix kick weapon attachment on original and alternate Armor Stands.

1.0.1

  • Add Armor Stand support for both fighting armor sets and all nine kick weapons.
  • Fix headband attachment and missing vest/trouser models on stands.
  • Kick weapons use the stand's right-hand weapon slot and display as boots on its feet.

1.0.0

  • Nine biome kick weapons, the Feet skill, and two upgradeable fighting armor sets.
  • Fix leftover equip animation state when removing mod equipment; keep the 1-second equip time.
  • Adjust rear boot skinning to follow the foot more closely while running.
  • Define Fenrir's Oath as Blunt-resistant / Fire-weak and Járngrim as Pierce-resistant / Slash-weak.
  • Add an English info sheet with item icons, quality stats, crafting costs, and spawn commands.
  • Refresh the README and package description.