Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LessGreyDwarfs
With Less GreyDwarfs, you decide how many twig-wielding nuisances are allowed to spawn
| Last updated | a day ago |
| Total downloads | 51 |
| Total rating | 0 |
| Categories | Deep North Update |
| Dependency string | TastyChickenLegs-LessGreyDwarfs-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2101README
Grey Dwarf Social Distancing
Tired of every walk through the Black Forest turning into an unsolicited Grey Dwarf convention?
With Grey Dwarf Social Distancing, you decide how many twig-wielding nuisances are allowed to spawn. Set your preferred spawn percentage, and the game will make sure the Grey Dwarf population never exceeds your limit.
Want a peaceful stroll? Set it low. Want a mild infestation? Turn it up. Want the entire forest to become a pebble-throwing nightmare? That’s between you and Odin.
Features:
Set the maximum Grey Dwarf spawn percentage Reduce surprise forest ambushes Spend less time fighting angry garden gnomes Fully configurable to match your preferred level of woodland harassment Because sometimes you want to explore the Black Forest without being personally responsible for a Grey Dwarf extinction event.
HOW IT WORKS
What the code does (per-attempt probability):
Every time the game tries to spawn a Greydwarf, it rolls a random number 0.0–1.0. If it rolls above 0.25 (75% of the time), the spawn gets cancelled. If it rolls 0.25 or below (25% of the time), the spawn proceeds normally.
With per-attempt probability, you get: Natural smoothing — it's always 25% odds, so the population naturally settles into a lower steady state without weird bursts Works everywhere equally — doesn't matter if you're deep in the Black Forest or just passing through No edge cases — a hard cap can break if other mods or events try to force-spawn Still feels alive — you'll still see them, just not constantly
The math works out roughly like this: if the vanilla game naturally maintains ~12 Greydwarfs in your loaded area, with 25% per-attempt odds it'll settle around ~3 at a time on average. Enough to keep the Black Forest feeling dangerous, not annoying.
So it's a 25% chance per spawn attempt — like a coin flip that only comes up heads a quarter of the time.
Configuration:
The config file is located in "<GameDirectory>\Bepinex\config" (You need to start the game at least once, with the mod installed to create the config file).
Enable Mod Change GreyDwarf Spawn Percentage. 25% means No more than
Installation: (manual)
Use r2Modman for best results - automatic and easy
Manual Installation
Extract DLL from zip file into "<GameDirectory>\Bepinex\plugins" or use your favorite mod manager Start the game.
Questions or need help?
Version Information:
1.0
- initial release