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GaS QuestSpawner
Shared party hunting zones for GearAndStorage quests. Red map circles, four difficulty settings, elite enemies and minibosses. The quest owner activates a zone; party kills count too.
CHANGELOG
Changelog
1.0.7
- The server now controls every gameplay setting in multiplayer: enabled state, difficulty, zone radius, distance range, creature families, biome overrides, large-creature limits and aquatic creatures.
- Clients receive and display the server values. Local Configuration Manager edits are immediately reverted while connected.
- The network handshake requires the exact 1.0.7 mod version so an older test DLL cannot silently use different rules.
1.0.6
- Added strict vanilla creature-to-biome rules. Draugr hunts now select Swamp terrain, greydwarfs select Black Forest, wolves select Mountains, fulings select Plains, and later creatures follow their native biomes.
- Every individual quest spawn is checked against the biome saved with its hunting zone, including circles that cross a biome border.
- Existing saved zones are revalidated and automatically relocated when their biome is wrong or the configured rule changes.
- Added the server-synced
BiomeOverridesJsonsetting. Unlisted modded creatures continue to use their loaded naturalSpawnSystemrules. - Added water-zone support for aquatic targets such as leeches. Water depth and the target's native spawn rule are checked for both zone selection and each spawn.
- Fixed the failed-search notice to display the effective server-synced distance range instead of the old hard-coded 500–1000 m text. Search attempts now log their target, range, biome and aquatic mode.
1.0.5
- Changed star ranges to Easy 0, Normal 0–1, Hard 1–2 and VeryHard 2–4.
- Added reduced spawning for configurable large creatures. Defaults include trolls, abominations, stone golems, lox, seeker brutes, gjalls and large Ashlands/Deep North creatures.
- Added
SpawnDistanceMinandSpawnDistanceMaxconfiguration entries. New hunting zones use this range; existing zones keep their saved position.
1.0.4
- Fixed multiplayer difficulty mismatches. A personal hunt now uses the easier value of the server policy and the quest owner's local setting, so an Easy owner can never receive elite, miniboss or 2–4-star spawns because of a stale or mismatched remote policy.
- Added explicit log entries for the server, owner and effective quest-zone difficulty to make profile and server configuration problems visible.
- Existing hard spawns disappear through the normal zone cleanup; newly created waves immediately use the corrected effective difficulty.
1.0.3
- Fixed multiplayer hunt credit routing. A party member's kill now advances the exact quest attempt that owns the active zone.
- The killer also receives progress for the zone's target when their own active quest requires the same creature.
- Spawned creatures now use difficulty-based stars: Easy 1, Normal 1–2, Hard 2–3, VeryHard 3–4.
- Existing accepted quests and hunt zones remain valid; abandoning and reaccepting is not required.
1.0.2
- Shared party credit: a player who kills a spawner creature inside the active circle now advances the quest owner's matching kill objective. The old owner-only restriction is removed; non-player attackers and kills outside the circle remain rejected.
- The quest owner still controls activation. A party member may join an already active hunt, while leaving the zone pauses new waves as before.
- Distance behavior is unchanged in this patch: the nearest suitable sampled point in the 500–1000 m band is selected. Future versions can expose a server setting for a narrower or dynamic band after multiplayer feedback.
1.0.1
- Localization only: English, Czech and German follow the game's selected language; other languages use English for mod-owned text.
- Localized interface labels, notices and Configuration Manager labels/descriptions. Configuration keys, saved values and gameplay remain unchanged.
- Automated localization and regression checks passed. In-game language/layout verification is pending.
Česky
- Pouze lokalizace: angličtina, čeština a němčina podle jazyka hry; pro ostatní jazyky se u textů modu použije angličtina.
- Přeložené rozhraní, hlášky a názvy/popisy nastavení v Configuration Manageru. Klíče konfigurace, uložené hodnoty a herní pravidla se nemění.
- Automatické lokalizační a regresní kontroly prošly. Ověření jazyka a rozložení přímo ve hře ještě čeká na testery.
Deutsch
- Ausschließlich Lokalisierung: Englisch, Tschechisch und Deutsch folgen der Spielsprache; andere Sprachen verwenden Englisch für mod-eigene Texte.
- Übersetzte Oberfläche, Meldungen sowie Einstellungsnamen und Beschreibungen im Configuration Manager. Konfigurationsschlüssel, gespeicherte Werte und Spielregeln bleiben unverändert.
- Automatische Lokalisierungs- und Regressionstests bestanden. Die Prüfung von Sprache und Layout im Spiel steht noch aus.
1.0.0
- First independent GaS-QuestSpawner release with its own plugin identity, configuration and save keys.
- Personal quest zones, map circles, four difficulty presets, stronger relatives, elites and named minibosses.
- Owner-only activation, scoped kill credit and creature cleanup; quest rewards and real boss summoning unchanged.
- Requires GearAndStorage 0.5.13. Includes Czech quest authoring documentation and optional examples.