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AudioDialogues
Speaks Valheim's dialogues from voice packs out loud.
CHANGELOG
Changelog
1.0.1
- Voices no longer echo. The game keeps a reverb zone on the listener itself, a thousand metres wide with a four second decay, and Unity sends every new audio source into it at full level. Spoken lines now open that send with distance, exactly as the game's own sounds do, and lines with no position stay dry.
- New
Reverbsetting, a multiplier on that send:0for a dry voice,1for the same sense of place as any other sound of the world.
1.0.0
First release. The player alone: voice packs are installed separately, starting with Valheim Voices.
- Speaks NPC speech bubbles, raven lines, runestones and tablets, dreams, and the few lines that go through the message bar.
- NPC voices are spatialized, coming out of the speech bubble and fading out where the bubble stops being drawn. Each speaker has its own audio source, so two NPCs talking at once never cut each other off.
- Voice packs are discovered under
BepInEx/plugins: any folder namedvoicesholding anindex.json. Several can be installed together, the last loaded winning a shared key. Languageonly loads packs declaring a given language,VoicesFolderoverrides all of them with a single folder.LogTokenslogs every localization key seen go by, spoken or not.