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CHANGELOG
Changelog
1.0.8
Documentation cleanup.
- Rebuilt the changelog into a complete, readable version history from
1.0.0onward. - Restored older release notes where available.
- Rewrote the README to reduce repetition and better explain install, behavior, safety, config, and compatibility.
- Updated README wording from "sleep/night skip" to "successful sleep".
- Clarified that
PostEventScanSecondsis only the short immediate retry window, not the lifetime of the pending restore. - Replaced specific third-party mod references with general compatibility guidance.
- Bumped the plugin/package version for this documentation-only release.
1.0.7
Server/client sync support.
- Added Valheim routed RPC synchronization for snow restore events.
- Dedicated servers now create the sleep/manual restore event and broadcast it to modded clients.
- Modded clients restore the Deep North terrain they actually have loaded.
- Avoids risky direct editing of serialized terrain/ZDO data on hosted servers where
TerrainCompinstances are not loaded server-side. snowrestorenow queues the restore on the server and broadcasts it to modded clients.
1.0.6
Post-event retry window.
- Added a short loaded-terrain retry window after sleep or
snowrestore. - Helps hosted dedicated servers catch Deep North terrain that becomes available just after the sleep/command event.
- Safety rules are unchanged: only Deep North snow paint data is modified.
1.0.5
Package consistency fixes.
- Fixed consistency between the manifest, changelog, DLL name, plugin display name, and internal plugin version.
- Standardized the packaged DLL name as
DeepNorthSnowfall.dll. - Standardized generated config/state files under
com.teamgrimgoren.valheim.deepnorthsnowfall. - No snow restoration behavior changes.
1.0.4
File naming cleanup.
- Corrected the packaged file name.
1.0.3
Public mod identity cleanup.
- Renamed generated config/state files away from older personal/internal naming.
- Standardized new generated files on
com.teamgrimgoren.valheim.deepnorthsnowfall. - Scrubbed older placeholder changelog/package references for the public Deep North Snowfall release.
- No snow restoration behavior changes.
1.0.2
Pending restore behavior.
- Changed sleep restoration to start one pending Deep North snow refresh regardless of where players slept.
- Sleep restoration now immediately processes any currently loaded Deep North terrain, then restores unloaded Deep North zones later when Valheim loads them.
- Improved dedicated-server player detection for the manual
snowrestorecommand by also checking server player list and connected peer positions. - Clarified README/config wording around immediate restores, pending restores, and
RadiusZones. - Renamed the packaged DLL/display name to Deep North Snowfall.
1.0.1
Safety and persistence refinements.
- Saved restored snow through Valheim's normal terrain save/sync system.
- Confirmed the mod avoids terrain height, flattening, digging, raised ground, structures, vegetation, and items.
1.0.0
Initial release.
- Restores missing Deep North ground snow toward the area's generated natural snow value.
- Adds the
snowrestoreadmin command.