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Decompiled source of EverythingFloats v1.0.0
plugins\TeflonTed.EverythingFloats.dll
Decompiled 20 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("assembly_guiutils")] [assembly: IgnoresAccessChecksTo("assembly_utils")] [assembly: IgnoresAccessChecksTo("assembly_valheim")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("TeflonTed.EverythingFloats")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Teflon Ted's Everything Floats — dropped items do not sink")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+aa3557958a7656958068f9c07e5ebb364e91eab7")] [assembly: AssemblyProduct("TeflonTed.EverythingFloats")] [assembly: AssemblyTitle("TeflonTed.EverythingFloats")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TeflonTed.EverythingFloats { [BepInPlugin("com.teflonted.valheim.everythingfloats", "Teflon Ted's Everything Floats", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.teflonted.valheim.everythingfloats"; public const string PluginName = "Teflon Ted's Everything Floats"; public const string PluginVersion = "1.0.0"; private void Awake() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.teflonted.valheim.everythingfloats"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Teflon Ted's Everything Floats 1.0.0 loaded"); } internal static void ApplyFloating(ObjectDB db) { if (db?.m_items == null) { return; } int num = 0; foreach (GameObject item in db.m_items) { if (!((Object)(object)item == (Object)null) && !((Object)(object)item.GetComponent<ItemDrop>() == (Object)null) && !((Object)(object)item.GetComponent<Rigidbody>() == (Object)null) && !((Object)(object)item.GetComponentInChildren<Collider>() == (Object)null)) { Floating val = item.GetComponent<Floating>(); if ((Object)(object)val == (Object)null) { val = item.AddComponent<Floating>(); val.m_waterLevelOffset = 0.7f; num++; } ((Behaviour)val).enabled = true; } } if (num > 0) { Logger.CreateLogSource("Teflon Ted's Everything Floats").LogInfo((object)$"Enabled floating on {num} item prefab(s)"); } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] internal static class ObjectDB_Awake_Patch { private static void Postfix(ObjectDB __instance) { Plugin.ApplyFloating(__instance); } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] internal static class ObjectDB_CopyOtherDB_Patch { private static void Postfix(ObjectDB __instance) { Plugin.ApplyFloating(__instance); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }