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Decompiled source of FightingFish v1.0.3
plugins\TeflonTed.FightingFish.dll
Decompiled 20 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("assembly_guiutils")] [assembly: IgnoresAccessChecksTo("assembly_utils")] [assembly: IgnoresAccessChecksTo("assembly_valheim")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("TeflonTed.FightingFish")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Teflon Ted's Fighting Fish — clear cue when a hooked fish starts fighting")] [assembly: AssemblyFileVersion("1.0.3.0")] [assembly: AssemblyInformationalVersion("1.0.3+5cc06240df91b35ea2e42b9de6d2d97761d40fe9")] [assembly: AssemblyProduct("TeflonTed.FightingFish")] [assembly: AssemblyTitle("TeflonTed.FightingFish")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TeflonTed.FightingFish { [BepInPlugin("com.teflonted.valheim.fightingfish", "Teflon Ted's Fighting Fish", "1.0.3")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "com.teflonted.valheim.fightingfish"; public const string PluginName = "Teflon Ted's Fighting Fish"; public const string PluginVersion = "1.0.3"; private void Awake() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.teflonted.valheim.fightingfish"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Teflon Ted's Fighting Fish 1.0.3 loaded"); } } [HarmonyPatch(typeof(Fish), "OnHooked")] internal static class Fish_OnHooked_Patch { private static void Prefix() { Fish_Escape_Patch.SuppressNextCue = true; } private static void Postfix() { Fish_Escape_Patch.SuppressNextCue = false; } } [HarmonyPatch(typeof(Fish), "Escape")] internal static class Fish_Escape_Patch { internal static bool SuppressNextCue; private static readonly string[] FightSfxPrefabs = new string[3] { "sfx_land_water", "sfx_blob_jump", "sfx_blob_land" }; private static void Postfix(Fish __instance) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) if (SuppressNextCue) { SuppressNextCue = false; } else { if ((Object)(object)__instance == (Object)null || !__instance.IsHooked()) { return; } FishingFloat fishingFloat = __instance.m_fishingFloat; if (!((Object)(object)fishingFloat == (Object)null)) { Character owner = fishingFloat.GetOwner(); if (!((Object)(object)owner == (Object)null) && !((Object)(object)owner != (Object)(object)Player.m_localPlayer)) { owner.Message((MessageType)2, "Stop reeling!", 0, (Sprite)null, false); PlayFightSfx(((Component)__instance).transform.position); } } } } private static void PlayFightSfx(Vector3 position) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZNetScene.instance == (Object)null) { return; } string[] fightSfxPrefabs = FightSfxPrefabs; foreach (string text in fightSfxPrefabs) { GameObject prefab = ZNetScene.instance.GetPrefab(text); if (!((Object)(object)prefab == (Object)null)) { Object.Instantiate<GameObject>(prefab, position, Quaternion.identity); break; } } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }