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TerraLevel
Hoe mode that levels ground with no height limit and a scroll-adjustable radius. Valheim 1.0.
| Last updated | 5 days ago |
| Total downloads | 550 |
| Total rating | 0 |
| Categories | Tweaks Tools |
| Dependency string | TerraLevel-TerraLevel-0.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
TerraLevel
A hoe mode for Valheim 1.0 that actually flattens terrain.
Vanilla Level Ground only nudges the ground toward the cursor height by about 1 m per click and refuses to move terrain more than 8 m from its original height. Hills and cliffs never get flat. TerraLevel adds a second hoe entry, Level Ground (TerraLevel), that sets every point in the circle to the exact height under the cursor in one click, with no height cap, and lets you pick the radius on the fly.
Features
- One-click flat disc at cursor height. No ±8 m limit (configurable cap, default 10 000 m).
- Hold Left Ctrl + scroll to change the radius (0.5–20 m by default). A ring on the placement ghost shows the current size.
- Hard, clean edge by default. Optional vanilla-style smoothing.
- Vanilla Level Ground and Raise Ground are untouched unless you opt in with
UnlimitedForVanillaTools. - Server-synced admin settings for height limit, radius limit and smoothing.
Install
With r2modman / Thunderstore Mod Manager: install, done. Dependencies are pulled in automatically.
Manual: install BepInExPack_Valheim and Jötunn, then drop TerraLevel.dll into BepInEx/plugins/.
Multiplayer
The mod must be installed on the server and on every client. Terrain changes are applied by whichever player (or the server) owns the area, and that peer has to know the TerraLevel tool. Players without the mod cannot join a server that has it.
Settings marked synced below are taken from the server and pushed to all clients.
Configuration
BepInEx/config/com.terra.terralevel.cfg (also editable in-game with Configuration Manager).
| Setting | Default | Synced | Meaning |
|---|---|---|---|
| General.MaxHeightDelta | 10000 | yes | Max height change in meters relative to the original terrain for the TerraLevel tool |
| General.UnlimitedForVanillaTools | false | yes | Also lift the 8 m cap for vanilla Level Ground / Raise Ground |
| General.SmoothEdges | false | yes | Run vanilla smoothing after levelling. Off = exactly flat disc, hard edge. On = soft edge, but the disc tilts up to 1 m per click on slopes (vanilla behaviour) |
| Radius.DefaultRadius | 0 (= vanilla 3 m) | no | Radius when the tool is selected |
| Radius.MinRadius | 0.5 | no | Smallest selectable radius |
| Radius.MaxRadius | 20 | yes | Largest selectable radius |
| Radius.RadiusStep | 0.5 | no | Radius change per scroll notch |
| Radius.ModifierKey | LeftControl | no | Hold this and scroll to change the radius |
Known limitations
- Levelling a huge radius across a steep slope creates vertical walls. That is the point, but the terrain mesh can look stretched on very tall cuts.
- Trees, rocks and buildings are not moved.
- Console / Xbox / PlayStation players cannot use BepInEx mods.
Compatibility
- Tested on Valheim 1.0.17 (Steam build 25730771) with BepInExPack_Valheim 5.4.2351 and Jötunn 2.30.2.
- Should coexist with other hoe mods; it only touches its own tool and the three terrain clamp constants.
Source
https://github.com/AgronIb/TerraLevel
Build: copy Environment.props.example to Environment.props, set your game and BepInEx paths, dotnet build -c Release (needs .NET SDK 8). Game assemblies are referenced from your install and never redistributed.