Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
InventoryLink
I use AI to review code, assist with optimization and integrity; I manually test and review every mod, and all decisions and code remain my own. Build/craft from nearby containers and sort inventories.
By Terramizer
CHANGELOG
Changelog
1.0.0
- Rebuilt against the current Valheim 1.0 assemblies.
- Preserves nearby-container requirement linking, safe material pulling, and inventory sorting behavior.
- Replaced the package icon with a custom-made, non-AI-generated icon.
0.2.8
- Moves the human/AI development disclosure to the top of the Thunderstore details text so it is visible immediately.
- Adds a concise human-directed, AI-assisted development note to the package manifest description.
- Corrects the Thunderstore package layout so the DLL is placed under
plugins/InventoryLink/InventoryLink.dll. - No gameplay changes intended relative to 0.2.7.
0.2.7
- Adds the human/AI development disclosure to the Thunderstore package description.
- No gameplay changes intended relative to 0.2.6.
0.2.6
- Adds LightMyFire compatibility so linked crafting never pulls coal or resin from its automation barrels.
0.2.5
- Improves nearby-container detection while objects are placed or streamed, keeping linked crafting responsive and reliable.
0.2.4
- Gives the forge, black forge, Galdr table, and artisan table the same extended build-range minimum as the regular workbench.
- Migrates the previous default station list automatically while preserving customized lists.
0.2.3
- Packages InventoryLink auto-pull and inventory sorting for Thunderstore.
- Uses the
R4V9N1creator identity andr4v9n1.*BepInEx config filenames. - Documents client-side installation, access safeguards, station range settings, and sorting behavior.