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Decompiled source of ArcanumWindmill v1.0.0
BepInEx/plugins/ArcanumWindmill/ArcanumWindmill.dll
Decompiled 2 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("ArcanumWindmill")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArcanumWindmill")] [assembly: AssemblyTitle("ArcanumWindmill")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ArcanumWindmill { [BepInPlugin("arcanum.windmill", "ArcanumWindmill", "1.0.0")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "arcanum.windmill"; public const string PluginName = "ArcanumWindmill"; public const string PluginVersion = "1.0.0"; internal static ConfigEntry<bool> IgnoreWindRestrictions; internal static ConfigEntry<float> ProcessingSpeed; private Harmony harmony; private void Awake() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Expected O, but got Unknown IgnoreWindRestrictions = ((BaseUnityPlugin)this).Config.Bind<bool>("Windmill", "IgnoreWindRestrictions", true, "Ignore wind intensity and shelter for production. True uses vanilla maximum wind power. Visuals still follow weather."); ProcessingSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Windmill", "ProcessingSpeed", 1f, new ConfigDescription("Independent production multiplier: 1 = normal, 2 = double, 0.5 = half. Range 0.01 to 10. Restart after editing the config.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 10f), Array.Empty<object>())); if (float.IsNaN(ProcessingSpeed.Value) || float.IsInfinity(ProcessingSpeed.Value)) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"ProcessingSpeed must be finite; resetting to 1."); ProcessingSpeed.Value = 1f; } harmony = new Harmony("arcanum.windmill"); try { harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0} {1} loaded. IgnoreWindRestrictions={2}, ProcessingSpeed={3}", "ArcanumWindmill", "1.0.0", IgnoreWindRestrictions.Value, ProcessingSpeed.Value)); } catch (Exception arg) { harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogError((object)$"Windmill patch could not be applied; vanilla behavior retained. {arg}"); } } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } internal static class ProductionMath { internal static float Scale(float basePower, float speed) { if (float.IsNaN(speed) || float.IsInfinity(speed)) { speed = 1f; } if (speed < 0.01f) { speed = 0.01f; } if (speed > 10f) { speed = 10f; } return basePower * speed; } } [HarmonyPatch(typeof(Smelter), "UpdateSmelter")] internal static class WindmillProductionPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = instructions.ToList(); MethodInfo original = AccessTools.Method(typeof(Windmill), "GetPowerOutput", Type.EmptyTypes, (Type[])null); MethodInfo operand = AccessTools.Method(typeof(WindmillProductionPatch), "GetProductionPower", (Type[])null, (Type[])null); List<CodeInstruction> list2 = list.Where((CodeInstruction instruction) => CodeInstructionExtensions.Calls(instruction, original)).ToList(); if (list2.Count != 1) { throw new InvalidOperationException($"Expected one Windmill.GetPowerOutput call in Smelter.UpdateSmelter; found {list2.Count}. Check compatibility with this game version."); } list2[0].opcode = OpCodes.Call; list2[0].operand = operand; return list; } private static float GetProductionPower(Windmill windmill) { return ProductionMath.Scale(Plugin.IgnoreWindRestrictions.Value ? 1f : windmill.GetPowerOutput(), Plugin.ProcessingSpeed.Value); } } }