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CrossplayJoinCodeFix
Server-side fix for crossplay servers that show as offline: retries PlayFab's incomplete join-code answer instead of crashing the check, so the lobby still goes online.
CHANGELOG
Changelog
1.1.0
- The plugin's id is now
Tie.CrossplayJoinCodeFix, so its settings are inBepInEx/config/Tie.CrossplayJoinCodeFix.cfg. An existinglocal.crossplayjoincodefix.cfgis moved to the new name on the first start, with its settings.
1.0.0
- First release: guards the PlayFab join-code check of crossplay servers (complete answer: vanilla;
only this server's lobby returned: activated; otherwise retried every
RetrySecondsuntilTimeoutSeconds, then a new join code is registered).