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ServerTaming
Server-side only: tame and breed Deer and Necks. Players need no mod, so it works with vanilla and crossplay (console) clients.
CHANGELOG
Changelog
1.1.6
- Fix runaway breeding: animals that were already pregnant gave birth even after
MaxCreatureswas reached, and animals that left the pen formed new small groups that each bred up to the limit. Pregnancies now count towardMaxCreatures, the limit is checked again at birth, and the new[Breeding] MaxTamedNearby(30,0= no limit) stops breeding once that many tamed animals of the kind are anywhere around players.
1.1.5
MaxCreaturesper animal:[Deer] MaxCreaturesand[Neck] MaxCreatures(-1, the default, uses[Breeding] MaxCreatures).
1.1.4
- 3+ star animals keep their taming, fed, love and pregnancy progress when ServersideQoL CreatureLevelUp replaces them with a copy (it does this to show their stars and size).
- New
[General] DebugLogoption to log feeding and breeding decisions. - The config file is now
Tie.ServerTaming.cfg(plugin IDTie.ServerTaming). An existinglocal.servertaming.cfgis renamed automatically.
1.1.3
- Offspring appear between the mother and her nearest tamed partner, so they stay inside the pen.
1.1.2
- Chest feeding reads chest inventories correctly;
tamestatuslists feeding chests.
1.1.1
- The chest feed range (
🐗<n>) is read from the chest's own text (ServersideQoL ContainerSigns).
1.1.0
- Feeding from chests, compatible with ServersideQoL TameAssist.
1.0.0
- First release: Deer and Necks can be tamed with food and bred into tamed adults, server-side only.