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Decompiled source of ClearDistance v1.0.1
BepInEx/plugins/ClearDistance/ClearDistance.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("ClearDistance")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ClearDistance")] [assembly: AssemblyTitle("ClearDistance")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ClearDistance { [BepInPlugin("com.cleardistance.valheim", "Clear Distance", "1.0.1")] public sealed class Plugin : BaseUnityPlugin { private static Plugin? _instance; private static FieldInfo? _clutterDistance; private static MethodInfo? _clearClutter; private static FieldInfo? _clutterInstance; private Harmony? _harmony; private ConfigEntry<float> _grassDistance; private ConfigEntry<float> _lodBias; private ConfigEntry<int> _streamingBudget; private void Awake() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Expected O, but got Unknown //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown _instance = this; _grassDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Grass distance", 65f, new ConfigDescription("Grass and small vegetation visibility in metres. Larger values cost more CPU and GPU time.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(45f, 120f), Array.Empty<object>())); _lodBias = ((BaseUnityPlugin)this).Config.Bind<float>("Visuals", "Minimum object LOD bias", 5f, new ConfigDescription("Keeps detailed object meshes farther away. Valheim's highest preset is usually 5.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>())); _streamingBudget = ((BaseUnityPlugin)this).Config.Bind<int>("Visuals", "Minimum texture streaming budget MB", 768, new ConfigDescription("Reduces low resolution texture swaps when Unity's texture streaming is active. Set to 0 to leave the game budget alone.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 2048), Array.Empty<object>())); _grassDistance.SettingChanged += delegate { ApplyClutter(); }; _lodBias.SettingChanged += delegate { ApplyQuality(); }; _streamingBudget.SettingChanged += delegate { ApplyQuality(); }; Type type = AccessTools.TypeByName("ClutterSystem"); if (type != null) { _clutterDistance = AccessTools.Field(type, "m_distance"); _clearClutter = AccessTools.Method(type, "ClearAll", (Type[])null, (Type[])null); _clutterInstance = AccessTools.Field(type, "instance"); } _harmony = new Harmony("com.cleardistance.valheim"); Patch(type, "Awake", "ClutterAwake"); Patch(AccessTools.TypeByName("GraphicsSettingsManager"), "ApplyQualitySettings", "QualityApplied"); ApplyQuality(); } private void Patch(Type? type, string method, string postfix) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown MethodInfo methodInfo = ((type == null) ? null : AccessTools.Method(type, method, (Type[])null, (Type[])null)); if (methodInfo == null) { ((BaseUnityPlugin)this).Logger.LogWarning((object)("Could not find " + (type?.Name ?? "game type") + "." + method + "; its setting will be applied only at startup.")); } else { _harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(Plugin), postfix, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } private static void ClutterAwake(object __instance) { _instance?.SetClutter(__instance); } private static void QualityApplied() { _instance?.ApplyQuality(); } private void ApplyClutter() { object obj = _clutterInstance?.GetValue(null); if (obj != null) { SetClutter(obj); } } private void SetClutter(object instance) { if (!(_clutterDistance == null)) { float value = _grassDistance.Value; if (!(Math.Abs(Convert.ToSingle(_clutterDistance.GetValue(instance)) - value) < 0.1f)) { _clutterDistance.SetValue(instance, value); _clearClutter?.Invoke(instance, null); } } } private void ApplyQuality() { if (QualitySettings.lodBias < _lodBias.Value) { QualitySettings.lodBias = _lodBias.Value; } int value = _streamingBudget.Value; if (value > 0 && QualitySettings.streamingMipmapsMemoryBudget < (float)value) { QualitySettings.streamingMipmapsMemoryBudget = value; } } private void OnDestroy() { Harmony? harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _instance = null; } } }