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Decompiled source of StructureGuard v1.0.0
StructureGuard.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("StructureGuard")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StructureGuard")] [assembly: AssemblyTitle("StructureGuard")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Tom.StructureGuard { [BepInPlugin("tom.valheim.structureguard", "Structure Guard", "1.0.0")] public sealed class StructureGuard : BaseUnityPlugin { private Harmony harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown harmony = new Harmony("tom.valheim.structureguard"); harmony.PatchAll(typeof(StructureGuard)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Structure Guard active: player-created pieces cannot take damage."); } private void OnDestroy() { if (harmony != null) { harmony.UnpatchSelf(); } } private static bool IsPlayerPiece(WearNTear wear) { if ((Object)(object)wear == (Object)null) { return false; } Piece component = ((Component)wear).GetComponent<Piece>(); if ((Object)(object)component != (Object)null) { return component.GetCreator() != 0; } return false; } [HarmonyPatch(typeof(WearNTear), "RPC_Damage")] [HarmonyPrefix] private static bool PreventHit(WearNTear __instance) { return !IsPlayerPiece(__instance); } [HarmonyPatch(typeof(WearNTear), "ApplyDamage")] [HarmonyPrefix] private static bool PreventWear(WearNTear __instance, ref bool __result) { if (!IsPlayerPiece(__instance)) { return true; } __result = false; return false; } } }