Decompiled source of StructureGuard v1.0.0

StructureGuard.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("StructureGuard")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StructureGuard")]
[assembly: AssemblyTitle("StructureGuard")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Tom.StructureGuard
{
	[BepInPlugin("tom.valheim.structureguard", "Structure Guard", "1.0.0")]
	public sealed class StructureGuard : BaseUnityPlugin
	{
		private Harmony harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			harmony = new Harmony("tom.valheim.structureguard");
			harmony.PatchAll(typeof(StructureGuard));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Structure Guard active: player-created pieces cannot take damage.");
		}

		private void OnDestroy()
		{
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private static bool IsPlayerPiece(WearNTear wear)
		{
			if ((Object)(object)wear == (Object)null)
			{
				return false;
			}
			Piece component = ((Component)wear).GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				return component.GetCreator() != 0;
			}
			return false;
		}

		[HarmonyPatch(typeof(WearNTear), "RPC_Damage")]
		[HarmonyPrefix]
		private static bool PreventHit(WearNTear __instance)
		{
			return !IsPlayerPiece(__instance);
		}

		[HarmonyPatch(typeof(WearNTear), "ApplyDamage")]
		[HarmonyPrefix]
		private static bool PreventWear(WearNTear __instance, ref bool __result)
		{
			if (!IsPlayerPiece(__instance))
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
}