Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
ExpandedWorldModifiers
Splits Valheim's Resources world modifier into independent Resource Drops, Mob Drops, and Player Harvest rates.
CHANGELOG
Changelog
0.1.15 - Public Beta
- Replaces Valheim's single Resources modifier with independent Resource Drops, Mob Drops, and Player Harvest controls.
- Adds 0.5x / 1x / 1.5x / 2x / 3x values for each category.
- Adds a scrollable World Modifiers list while keeping Cancel / Done fixed.
- Isolates the hidden vanilla resource multiplier so it does not stack underneath the three split rates.
- Resource Drops validated with world pickables, trees, stone/flint, silver ore, and Muddy Scrap Piles.
- Mob Drops validated with Skeleton and Greydwarf loot.
- Player Harvest validated with cultivated crops/seeds, honey, sap, tamed-animal slaughter drops, tamed boar offspring, and chicken egg production.
- Fixes cultivated crops being misclassified as world resources.
- Fixes beehive collection so the received honey amount follows Player Harvest.
- Fixes runaway breeding and preserves tame state on multiplied offspring.
- Wild creature breeding remains unaffected by Player Harvest.
- Processing-station output is intentionally not modified.
- Fishing is intentionally not modified.
- Per-world settings persistence verified across multiple worlds and restarts.
- Multiplayer/server-authoritative synchronization is implemented but remains unverified in multi-client testing.
- Known cosmetic quirk: beehive interaction text can show the vanilla stored amount even when the received amount is multiplied.