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PingMaker
Multiplayer 3D world ping system for Valheim with personal player color palette, creature silhouette highlighting, and distance indicators.
CHANGELOG
Changelog
All notable changes to PingMaker will be documented in this file.
[1.2.0] - 2026-11-14
- Added tactical lock-on reticle for creatures (circle + diagonal pointing arrow
↘ ⭕) with 3 selectable operational modes. - Added laser designator 3D markers with soft pulsing laser haze bloom.
- Removed opaque skull icon from creature pings, keeping creatures fully visible.
- Added colored player overhead 3D nameplates and center crosshair hover names.
- Added true-color procedural radar ping sprite for minimap (eliminating blue tint color distortion).
- Excluded friendly players from creature lock-on targeting.
- Disabled radial color menu on hold by default and unbound secondary G key to prevent accidental color changes.
- Fixed
Character.GetHeadPoint()crash on creatures without head bones (e.g. Greydwarf Shaman).
[1.1.0] - 2026-11-12
- Added Viking-themed in-game GUI with Valheim gold styling and rune ornaments.
- Added custom colored player direction arrows on map and minimap (real-time heading tracking).
- Added multiplayer personal color sync across network via RPC.
- Fixed cursor unlock on menu open (no longer requires pressing ESC).
- Auto-cleaning of expired minimap pins.
[1.0.0] - Initial Release
- Initial implementation of the contextual 3D ping system.
- Added creature highlighting with threat color indicators.
- Added 3D world space distance and directional HUD markers.
- Added minimap and large map pin integration.
- Integrated ZRoutedRpc multiplayer networking for instant synchronization between players.
- Added radial ping wheel for categorized pings.
- Added BepInEx configuration and ConfigurationManager support.