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LocationIntro
Small intro text when entering known biomes, boss altars, merchants and POIs. Set up your own intros for homes and places with map pins.
By VKTR
| Last updated | a day ago |
| Total downloads | 33 |
| Total rating | 1 |
| Categories | Mods Tweaks Misc Client-side |
| Dependency string | VKTR-LocationIntro-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
VKTR_LocationIntro
A mod that plays a small intro text when stepping in discovered biomes, merchants and POIs, with the option to set up your own intro for your home and important places using map pins.
What it does
Biomes
The first time you find a biome, you get the normal vanilla intro with its music. After that, every time you walk back into a known biome, a smaller, silent version of the same intro shows up in a corner of the screen.
It doesn't spam you. The mod remembers the last biomes you visited, so running back and forth along a border won't trigger it again. Things you visited more than 5 in-game hours ago are forgotten, so they can show up again later.
Bosses, merchants and places of interest
You get an intro when you reach:
- boss altars
- Haldor, Hildir and the Bog Witch
- the Forge of Potential
The last 3 of these are remembered, so a quick trip to the trader and back won't show the same name twice.
Your home
Put a house pin on your map and give it a name. When you walk near it (30 m), the intro shows that name.
While you're inside a home area, every other intro is muted. No biome or merchant pop-ups while you're sorting chests.
Your own places
Any pin can become a place with its own intro. Just put the name in brackets:
| Pin name | Area around the pin |
|---|---|
[Copper Mine] |
15 m |
{Harbor} |
30 m |
Any icon works. The brackets are hidden in the intro, so you'll see Copper Mine, not [Copper Mine].
Portals and sleeping
- Portals reset the memory, so you get a proper intro where you arrive. If you keep going back and forth between the same two portals, you won't get the intro every single time.
- Sleeping resets the memory too, except for the home you're sleeping in.
One at a time
If you walk into a new place while an intro is still on screen, the old one fades out quickly and the new one takes its place.
How the areas work
The mod places invisible trigger areas in the world: one for each named home pin or bracket pin, and one around each boss altar, merchant or Forge location. When your character walks into one, the intro plays. The game's own physics detects this, so the mod isn't constantly checking where you are.
These areas only exist on your PC, while you're playing:
- nothing is saved to your world or your character
- they are created when the map or the location loads, and removed when you leave
- you can remove the mod at any time and your save stays exactly as vanilla
The only thing that stays is the pin name, and that's a normal vanilla pin.
Multiplayer
The mod is client-side only. It doesn't need to be on the server, and friends without it won't notice anything.
- Everyone sees intros based on their own map. If a friend has a home pin you don't have, you won't get an intro there.
- To share your places, use the Cartography Table as usual. Once your friend reads the table, your homes and bracket pins work for them too.
- Boss altars, merchants and the Forge work for everyone with the mod, no pins needed.
- If two players pinned the same place, the mod keeps only one area instead of stacking two. The host's pin wins, then your own pin, then the others.
Configuration
The config file is created after the first launch: BepInEx/config/vktr.locationintro.cfg
| Section | Setting | Default | What it does |
|---|---|---|---|
| Layout | Scale |
0.75 | Size of the intro compared to the vanilla one |
| Layout | HorizontalOffset |
25.3 | Distance from screen center, in % of screen width (+ = right) |
| Layout | VerticalOffset |
27.8 | Distance from screen center, in % of screen height (+ = up) |
| Biomes | HistorySize |
2 | How many recent biomes are remembered |
| Homes | Enabled |
true | Intros for home pins |
| Homes | Radius |
30 | Home area size in meters |
| Homes | PinType |
Icon1 | Which pin icon counts as a home (Icon1 = house) |
| Pins | SquareBracketRadius |
15 | Area size for [Name] pins |
| Pins | CurlyBracketRadius |
30 | Area size for {Name} pins |
| Points of interest | BossAltars |
true | Intros for boss altars |
| Points of interest | Traders |
true | Intros for merchants |
| Points of interest | Margin |
5 | Extra meters added around bosses, merchants and the Forge |
The position is set as a percentage of the screen, so it lands in the same spot at any resolution.
Installation
With r2modman / Thunderstore Mod Manager: click install, done.
Manually: install BepInExPack Valheim, then drop VKTR_LocationIntro.dll into BepInEx/plugins.