Decompiled source of InfiniteStamina v1.0.0

BepInEx\plugins\InfiniteStamina\InfiniteStamina.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("InfiniteStamina")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InfiniteStamina")]
[assembly: AssemblyTitle("InfiniteStamina")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InfiniteStamina
{
	[HarmonyPatch(typeof(Player))]
	internal static class PlayerPatches
	{
		private static readonly FieldRef<Player, float> StaminaField = AccessTools.FieldRefAccess<Player, float>("m_stamina");

		private static readonly FieldRef<Player, float> MaxStaminaField = AccessTools.FieldRefAccess<Player, float>("m_maxStamina");

		private static readonly FieldRef<Player, float> RegenTimerField = AccessTools.FieldRefAccess<Player, float>("m_staminaRegenTimer");

		private static bool _loggedUseStamina;

		private static bool _loggedHaveStamina;

		private static bool _loggedUpdate;

		[HarmonyPatch("UseStamina")]
		[HarmonyPrefix]
		private static bool UseStamina_Prefix(Player __instance)
		{
			if (!InfiniteStaminaPlugin.IsActive || !IsLocalPlayer(__instance))
			{
				return true;
			}
			if (!_loggedUseStamina)
			{
				_loggedUseStamina = true;
				InfiniteStaminaPlugin.Log.LogInfo((object)"Patch greift: Player.UseStamina wird blockiert.");
			}
			Refill(__instance);
			return false;
		}

		[HarmonyPatch("HaveStamina")]
		[HarmonyPrefix]
		private static bool HaveStamina_Prefix(Player __instance, ref bool __result)
		{
			if (!InfiniteStaminaPlugin.IsActive || !IsLocalPlayer(__instance))
			{
				return true;
			}
			if (!_loggedHaveStamina)
			{
				_loggedHaveStamina = true;
				InfiniteStaminaPlugin.Log.LogInfo((object)"Patch greift: Player.HaveStamina liefert immer true.");
			}
			Refill(__instance);
			__result = true;
			return false;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void Update_Postfix(Player __instance)
		{
			if (InfiniteStaminaPlugin.IsActive && InfiniteStaminaPlugin.KeepBarFull.Value && IsLocalPlayer(__instance))
			{
				if (!_loggedUpdate)
				{
					_loggedUpdate = true;
					InfiniteStaminaPlugin.Log.LogInfo((object)"Patch greift: Player.Update fuellt die Ausdauer jede Frame auf.");
				}
				Refill(__instance);
			}
		}

		private static bool IsLocalPlayer(Player player)
		{
			if ((Object)(object)player != (Object)null)
			{
				return (Object)(object)player == (Object)(object)Player.m_localPlayer;
			}
			return false;
		}

		private static void Refill(Player player)
		{
			float num = MaxStaminaField.Invoke(player);
			if (num > 0f && StaminaField.Invoke(player) < num)
			{
				StaminaField.Invoke(player) = num;
			}
			RegenTimerField.Invoke(player) = 0f;
		}
	}
	[BepInPlugin("com.kevin.valheim.infiniteStamina", "Infinite Stamina", "1.0.0")]
	public sealed class InfiniteStaminaPlugin : BaseUnityPlugin
	{
		public const string Guid = "com.kevin.valheim.infiniteStamina";

		public const string ModName = "Infinite Stamina";

		public const string ModVersion = "1.0.0";

		internal static ConfigEntry<bool> Enabled;

		internal static ConfigEntry<bool> KeepBarFull;

		internal static ManualLogSource Log;

		private Harmony _harmony;

		internal static bool IsActive
		{
			get
			{
				if (Enabled != null)
				{
					return Enabled.Value;
				}
				return false;
			}
		}

		private void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Unendlich Ausdauer an/aus. Wirkt sofort, ohne Spielneustart.");
			KeepBarFull = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepBarFull", true, "Ausdauer-Leiste jede Frame auf Maximum halten.");
			_harmony = new Harmony("com.kevin.valheim.infiniteStamina");
			_harmony.PatchAll(typeof(PlayerPatches));
			LogPatchState("UseStamina");
			LogPatchState("HaveStamina");
			LogPatchState("Update");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Stamina v1.0.0 geladen - unendliche Ausdauer aktiv.");
		}

		private void OnDestroy()
		{
			if (_harmony != null)
			{
				_harmony.UnpatchSelf();
				_harmony = null;
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Stamina entladen.");
		}

		private void LogPatchState(string methodName)
		{
			MethodBase methodBase = AccessTools.Method(typeof(Player), methodName, (Type[])null, (Type[])null);
			if (methodBase == null)
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)("Patch-Ziel nicht gefunden: Player." + methodName));
				return;
			}
			Patches patchInfo = Harmony.GetPatchInfo(methodBase);
			int num = 0;
			if (patchInfo != null)
			{
				if (patchInfo.Prefixes != null)
				{
					num += patchInfo.Prefixes.Count;
				}
				if (patchInfo.Postfixes != null)
				{
					num += patchInfo.Postfixes.Count;
				}
			}
			if (num > 0)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Harmony-Patch registriert: Player." + methodName + " (" + num + ")"));
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)("Harmony-Patch NICHT registriert: Player." + methodName));
			}
		}
	}
}