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Decompiled source of Food Bag v1.0.0
FoodBag.dll
Decompiled a day agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using AzuEPI; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("FoodBag")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FoodBag")] [assembly: AssemblyTitle("FoodBag")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ValheimLiteni.FoodBag { [BepInPlugin("ValheimLiteni.FoodBag", "Food Bag", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string Guid = "ValheimLiteni.FoodBag"; public const string Version = "1.0.0"; public const string AzuEpiGuid = "Azumatt.AzuExtendedPlayerInventory"; private const int MaxFoods = 3; internal static ManualLogSource Log; private ConfigEntry<bool> modEnabled; private ConfigEntry<int> slotCount; private ConfigEntry<string> slotName; private ConfigEntry<bool> autoEat; private ConfigEntry<int> refreshAt; private ConfigEntry<bool> useOtherFood; private ConfigEntry<KeyboardShortcut> quickEatKey; private ConfigEntry<bool> messages; private readonly List<string> slots = new List<string>(); private float nextCheck; private void Awake() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Expected O, but got Unknown //IL_0119: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("1 - General", "Enabled", true, "Turn the whole mod on or off (the bag slots stay)."); slotCount = ((BaseUnityPlugin)this).Config.Bind<int>("2 - Food bag", "Slots", 3, new ConfigDescription("How many food slots the bag has. Restart the game after changing it - empty the slots you remove first.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 6), Array.Empty<object>())); slotName = ((BaseUnityPlugin)this).Config.Bind<string>("2 - Food bag", "Slot name", "Food", "Label of the bag slots (a number is added)."); autoEat = ((BaseUnityPlugin)this).Config.Bind<bool>("3 - Auto eat", "Auto eat", true, "Eat from the bag by itself: when a food slot is free, and when a food is about to run out."); refreshAt = ((BaseUnityPlugin)this).Config.Bind<int>("3 - Auto eat", "Refresh below %", 5, new ConfigDescription("A food is eaten again when less than this much of its time is left. 0 = only when it has run out (the slot is free). The game only lets you re-eat a food after half of its time.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 50), Array.Empty<object>())); useOtherFood = ((BaseUnityPlugin)this).Config.Bind<bool>("3 - Auto eat", "Use another food", true, "When the food that runs out is not in the bag any more, eat another food from the bag instead."); quickEatKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("4 - Quick eat", "Quick eat key", new KeyboardShortcut((KeyCode)102, (KeyCode[])(object)new KeyCode[1] { (KeyCode)308 }), "Eat from the bag now: fills a free food slot, or refreshes the food closest to running out."); messages = ((BaseUnityPlugin)this).Config.Bind<bool>("4 - Quick eat", "Messages", true, "Show a short message when the bag eats something."); if (!API.IsLoaded()) { Log.LogError((object)"AzuExtendedPlayerInventory is not loaded - no food bag"); return; } for (int i = 1; i <= slotCount.Value; i++) { string text = $"{slotName.Value} {i}"; if (API.AddQuickSlot(text, true, -1)) { slots.Add(text); } } int num = RestrictToFood(); Log.LogInfo((object)$"food bag: {slots.Count} slots ({num} restricted to food)"); } private int RestrictToFood() { int num = 0; try { if (!(AccessTools.Property(typeof(API), "CustomSlots")?.GetValue(null) is IEnumerable enumerable)) { Log.LogWarning((object)"AzuEPI changed: the bag slots take any item"); return 0; } Func<ItemData, bool> value = IsFood; foreach (object item2 in enumerable) { if (item2 == null) { continue; } string item = AccessTools.Field(item2.GetType(), "OriginalName")?.GetValue(item2) as string; if (slots.Contains(item)) { FieldInfo fieldInfo = AccessTools.Field(item2.GetType(), "Valid"); if (!(fieldInfo == null)) { fieldInfo.SetValue(item2, value); num++; } } } } catch (Exception ex) { Log.LogWarning((object)("restricting the bag to food: " + ex.Message)); } return num; } internal static bool IsFood(ItemData item) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Invalid comparison between Unknown and I4 if (item != null && (int)item.m_shared.m_itemType == 2) { if (!(item.m_shared.m_food > 0f) && !(item.m_shared.m_foodStamina > 0f)) { return item.m_shared.m_foodEitr > 0f; } return true; } return false; } private List<ItemData> BagItems(Player player) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) List<ItemData> list = new List<ItemData>(); Inventory inventory = ((Humanoid)player).GetInventory(); int num = default(int); SlotSnapshot val = default(SlotSnapshot); foreach (string slot in slots) { if (API.TryGetSlotIndexByName(slot, ref num, false) && API.TryGetSlotSnapshot(inventory, num, ref val)) { ItemData itemAt = inventory.GetItemAt(((SlotSnapshot)(ref val)).GridPos.x, ((SlotSnapshot)(ref val)).GridPos.y); if (IsFood(itemAt)) { list.Add(itemAt); } } } return list; } private void Update() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) if (!modEnabled.Value || slots.Count == 0) { return; } Player localPlayer = Player.m_localPlayer; if ((Object)(object)localPlayer == (Object)null || ((Character)localPlayer).IsDead() || ((Character)localPlayer).InCutscene() || ((Character)localPlayer).IsTeleporting()) { return; } KeyboardShortcut value = quickEatKey.Value; if (((KeyboardShortcut)(ref value)).IsDown() && !TextInputActive()) { if (!EatOnce(localPlayer, quick: true) && messages.Value) { ((Character)localPlayer).Message((MessageType)1, "Food bag: nothing to eat right now", 0, (Sprite)null, false); } } else if (autoEat.Value && !(Time.time < nextCheck)) { nextCheck = Time.time + 1f; EatOnce(localPlayer, quick: false); } } private static bool TextInputActive() { if (!Console.IsVisible()) { Chat instance = Chat.instance; if (instance == null || !instance.HasFocus()) { return TextInput.IsVisible(); } } return true; } private bool EatOnce(Player player, bool quick) { List<ItemData> list = BagItems(player); if (list.Count == 0) { return false; } List<Food> foods = player.GetFoods(); HashSet<string> active = new HashSet<string>(foods.Select((Food f) => f.m_item.m_shared.m_name)); if (foods.Count < 3) { ItemData val = ((IEnumerable<ItemData>)list).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => !active.Contains(i.m_shared.m_name))); if (val != null && Eat(player, val)) { return true; } } Food low = null; foreach (Food item in foods) { if (item.CanEatAgain()) { float num = item.m_time / Mathf.Max(1f, item.m_item.m_shared.m_foodBurnTime); if ((quick || !(num * 100f > (float)refreshAt.Value)) && (low == null || item.m_time < low.m_time)) { low = item; } } } if (low == null) { return false; } ItemData val2 = ((IEnumerable<ItemData>)list).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i.m_shared.m_name == low.m_item.m_shared.m_name)); if (val2 != null) { return Eat(player, val2); } if (!useOtherFood.Value) { return false; } ItemData val3 = ((IEnumerable<ItemData>)list).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => !active.Contains(i.m_shared.m_name))); if (val3 != null) { return Eat(player, val3); } return false; } private bool Eat(Player player, ItemData item) { if (!player.CanEat(item, false)) { return false; } string name = item.m_shared.m_name; bool num = ((Humanoid)player).ConsumeItem(((Humanoid)player).GetInventory(), item, false); if (num && messages.Value) { ((Character)player).Message((MessageType)1, "Food bag: " + Localization.instance.Localize(name), 0, (Sprite)null, false); } return num; } } }