Decompiled source of ExpandedItemStacks v1.0.1

ExpandedItemStacks.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExpandedItemStacks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0583f826b06037719a051b7f3c93ffe95d6ceab3")]
[assembly: AssemblyProduct("ExpandedItemStacks")]
[assembly: AssemblyTitle("ExpandedItemStacks")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExpandedItemStacks
{
	[BepInPlugin("com.valheimmods.expandeditemstacks", "Expanded Item Stacks", "1.0.1")]
	public sealed class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ObjectDB), "UpdateRegisters")]
		private static class ObjectDbUpdateRegistersPatch
		{
			private static void Postfix(ObjectDB __instance)
			{
				foreach (GameObject item in __instance.m_items)
				{
					if ((Object)(object)item != (Object)null)
					{
						IncreaseStackLimit(item.GetComponent<ItemDrop>());
					}
				}
			}
		}

		[HarmonyPatch(typeof(ItemDrop), "Awake")]
		private static class ItemDropAwakePatch
		{
			private static void Postfix(ItemDrop __instance)
			{
				GameObject val = __instance.m_itemData?.m_dropPrefab;
				SharedData val2 = __instance.m_itemData?.m_shared;
				if ((Object)(object)val != (Object)null && val2 != null)
				{
					SharedData val3 = val.GetComponent<ItemDrop>()?.m_itemData?.m_shared;
					if (val3 != null)
					{
						val2.m_maxStackSize = val3.m_maxStackSize;
					}
				}
			}
		}

		private const string PluginId = "com.valheimmods.expandeditemstacks";

		private const int StackMultiplier = 20;

		private static readonly Dictionary<string, int> ExpandedStackLimits = new Dictionary<string, int>(StringComparer.Ordinal);

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("com.valheimmods.expandeditemstacks");
			_harmony.PatchAll(typeof(Plugin).Assembly);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Expanded Item Stacks loaded: 20x stack limits for stackable items.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private static void IncreaseStackLimit(ItemDrop itemDrop)
		{
			SharedData val = itemDrop?.m_itemData?.m_shared;
			if (val == null)
			{
				return;
			}
			string name = ((Object)((Component)itemDrop).gameObject).name;
			if (!ExpandedStackLimits.TryGetValue(name, out var value))
			{
				if (val.m_maxStackSize <= 1)
				{
					return;
				}
				value = (int)Math.Min((long)val.m_maxStackSize * 20L, 65535L);
				ExpandedStackLimits.Add(name, value);
			}
			val.m_maxStackSize = value;
		}
	}
}