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Decompiled source of ExpandedItemStacks v1.0.1
ExpandedItemStacks.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExpandedItemStacks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0583f826b06037719a051b7f3c93ffe95d6ceab3")] [assembly: AssemblyProduct("ExpandedItemStacks")] [assembly: AssemblyTitle("ExpandedItemStacks")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExpandedItemStacks { [BepInPlugin("com.valheimmods.expandeditemstacks", "Expanded Item Stacks", "1.0.1")] public sealed class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(ObjectDB), "UpdateRegisters")] private static class ObjectDbUpdateRegistersPatch { private static void Postfix(ObjectDB __instance) { foreach (GameObject item in __instance.m_items) { if ((Object)(object)item != (Object)null) { IncreaseStackLimit(item.GetComponent<ItemDrop>()); } } } } [HarmonyPatch(typeof(ItemDrop), "Awake")] private static class ItemDropAwakePatch { private static void Postfix(ItemDrop __instance) { GameObject val = __instance.m_itemData?.m_dropPrefab; SharedData val2 = __instance.m_itemData?.m_shared; if ((Object)(object)val != (Object)null && val2 != null) { SharedData val3 = val.GetComponent<ItemDrop>()?.m_itemData?.m_shared; if (val3 != null) { val2.m_maxStackSize = val3.m_maxStackSize; } } } } private const string PluginId = "com.valheimmods.expandeditemstacks"; private const int StackMultiplier = 20; private static readonly Dictionary<string, int> ExpandedStackLimits = new Dictionary<string, int>(StringComparer.Ordinal); private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.valheimmods.expandeditemstacks"); _harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Expanded Item Stacks loaded: 20x stack limits for stackable items."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private static void IncreaseStackLimit(ItemDrop itemDrop) { SharedData val = itemDrop?.m_itemData?.m_shared; if (val == null) { return; } string name = ((Object)((Component)itemDrop).gameObject).name; if (!ExpandedStackLimits.TryGetValue(name, out var value)) { if (val.m_maxStackSize <= 1) { return; } value = (int)Math.Min((long)val.m_maxStackSize * 20L, 65535L); ExpandedStackLimits.Add(name, value); } val.m_maxStackSize = value; } } }