Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ExpandedPlaceableChests v1.0.1
ExpandedPlaceableChests.dll
Decompiled a day agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExpandedPlaceableChests")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0583f826b06037719a051b7f3c93ffe95d6ceab3")] [assembly: AssemblyProduct("ExpandedPlaceableChests")] [assembly: AssemblyTitle("ExpandedPlaceableChests")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExpandedPlaceableChests { [BepInPlugin("com.valheimmods.expandedplaceablechests", "Expanded Placeable Chests", "1.0.1")] public sealed class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Container), "Awake")] private static class ChestAwakePatch { private static void Prefix(Container __instance) { string text = ((Object)((Component)__instance).gameObject).name; int num = text.IndexOf("(Clone)", StringComparison.Ordinal); if (num >= 0) { text = text.Substring(0, num); } if (text.StartsWith("piece_chest", StringComparison.Ordinal) && __instance.m_height > 0) { if (!ExpandedChestHeights.TryGetValue(text, out var value)) { value = __instance.m_height * 3; ExpandedChestHeights.Add(text, value); } if (__instance.m_height < value) { __instance.m_height = value; } } } } private const string PluginId = "com.valheimmods.expandedplaceablechests"; private const int ChestSlotMultiplier = 3; private static readonly Dictionary<string, int> ExpandedChestHeights = new Dictionary<string, int>(StringComparer.Ordinal); private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.valheimmods.expandedplaceablechests"); _harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Expanded Placeable Chests loaded: 3x slots in player-built chests."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } }