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Decompiled source of KeepInventoryOnDeath v1.0.1
KeepInventoryOnDeath.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KeepInventoryOnDeath")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0583f826b06037719a051b7f3c93ffe95d6ceab3")] [assembly: AssemblyProduct("KeepInventoryOnDeath")] [assembly: AssemblyTitle("KeepInventoryOnDeath")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepInventoryOnDeath { [BepInPlugin("com.valheimmods.keepinventoryondeath", "Keep Inventory On Death", "1.0.1")] public sealed class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "CreateTombStone")] private static class CreateTombStonePatch { private static bool Prefix() { return false; } } private const string PluginId = "com.valheimmods.keepinventoryondeath"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.valheimmods.keepinventoryondeath"); _harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Keep Inventory On Death loaded."); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } }