Decompiled source of KeepInventoryOnDeath v1.0.1

KeepInventoryOnDeath.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("KeepInventoryOnDeath")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0583f826b06037719a051b7f3c93ffe95d6ceab3")]
[assembly: AssemblyProduct("KeepInventoryOnDeath")]
[assembly: AssemblyTitle("KeepInventoryOnDeath")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KeepInventoryOnDeath
{
	[BepInPlugin("com.valheimmods.keepinventoryondeath", "Keep Inventory On Death", "1.0.1")]
	public sealed class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "CreateTombStone")]
		private static class CreateTombStonePatch
		{
			private static bool Prefix()
			{
				return false;
			}
		}

		private const string PluginId = "com.valheimmods.keepinventoryondeath";

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("com.valheimmods.keepinventoryondeath");
			_harmony.PatchAll(typeof(Plugin).Assembly);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Keep Inventory On Death loaded.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}