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Decompiled source of NoJumpStamina v1.0.2
NoJumpStamina.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoJumpStamina { [BepInPlugin("NoJumpStamina", "NoJumpStamina", "1.0.2")] [BepInProcess("valheim.exe")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "NoJumpStamina"; public const string PluginName = "NoJumpStamina"; public const string PluginVersion = "1.0.2"; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("NoJumpStamina").PatchAll(typeof(Plugin).Assembly); } } internal static class JumpScope { internal static int Depth; } [HarmonyPatch(typeof(Player), "OnJump")] internal static class PlayerOnJumpPatch { private static void Prefix() { JumpScope.Depth++; } private static void Finalizer() { JumpScope.Depth--; } } [HarmonyPatch(typeof(Character), "Jump")] internal static class CharacterJumpPatch { private static void Prefix() { JumpScope.Depth++; } private static void Finalizer() { JumpScope.Depth--; } } [HarmonyPatch(typeof(Player), "UseStamina")] internal static class PlayerUseStaminaPatch { private static bool Prefix(Player __instance) { if (JumpScope.Depth != 0) { return (Object)(object)__instance != (Object)(object)Player.m_localPlayer; } return true; } } }