Decompiled source of ReducedJumpStamina v1.0.0

ReducedJumpStamina.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ReducedJumpStamina
{
	[BepInPlugin("ReducedJumpStamina", "ReducedJumpStamina", "1.0.0")]
	[BepInProcess("valheim.exe")]
	[BepInIncompatibility("NoJumpStamina")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "ReducedJumpStamina";

		public const string PluginName = "ReducedJumpStamina";

		public const string PluginVersion = "1.0.0";

		public const float JumpStaminaCost = 2f;

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("ReducedJumpStamina").PatchAll(typeof(Plugin).Assembly);
		}
	}
	[HarmonyPatch(typeof(Player), "Awake")]
	internal static class PlayerAwakePatch
	{
		private static void Postfix(Player __instance)
		{
			((Character)__instance).m_jumpStaminaUsage = 2f;
		}
	}
}