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AdminAnimals
Admin-controlled animal forms, optional durations, normal-tool play mode, bird flight, persistent server locks and HearthBird compatibility. Install on server and all clients.
By Vegasx
CHANGELOG
Changelog
0.1.1
- Fixed invisible ground animal forms by cloning only the native Visual subtree, keeping creature gameplay components out of the clone entirely.
- Validate renderers before hiding the player; visual failures leave the human appearance visible while retaining the admin lock.
- Normalize visual LOD/render visibility and disable animal animation events that require removed gameplay helpers.
- Guard the HUD visibility hook against destroyed/null character references.
- Diagnosed from the reported session: Unity refused to remove Humanoid while CharacterDrop required it, leaving broken clones in the character registry and causing Awake/IsTamed/EnemyHud errors.
0.1.0
- Added admin-only animalform and animalplay commands, with quoted targets and optional durations.
- Added eleven vanilla forms, random selection, native animal sounds, and crow/seagull flight.
- Added persistent per-world account locks, timed expiry, offline release and release-all recovery.
- Added server-native admin checks and optional compatibility with standalone/combined bird mods.
- Forced bird flight defaults to 20% normal drain and unchanged 60-second recharge; exhaustion lands instead of releasing the lock.
- Initial build and automated checks; live rendering and multiplayer validation remain.