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Arena Combat
Build an Arena Coordinator to summon progression-unlocked enemies. Choose stars, practice for free, or earn loot using regenerating reserve tokens. Includes multiplayer cleanup and configurable arena rules.
By Vegasx
CHANGELOG
Changelog
0.1.12
- Fixed the loot discount explanation using a hardcoded 20% per biome tier. The server now sends its configured DiscountPerTier to clients, and the menu displays that rate with the same linear stacking and 100% cap as pricing.
- Preserved the existing configured summon costs and discount values.
0.1.11
- Added 1.0x-3.0x strength controls in 0.1x steps, scaling health and damage on top of native stars.
- New arena loot fights award 50% native loot at 1.0x, 100% at 1.5x, and 250% at 3.0x. Fractional quantities use chance-based rounding; bonus item rolls preserve native chances without duplicating split enemies.
- Strength and loot rate are validated by the server and inherited by offspring, with saved state and deferred ragdoll handling.
- Practice remains free, reserve prices are unchanged, and boosted Coins still respect the shared allowance.
- Reorganized the right panel to fit the new selector and retain the existing outer margins.
0.1.10
- Fixed corrupted bullets, ellipses, checkmarks, and dashes in the menu and arena interaction text.
- Restored Dvergr heading suffix matching and encoded decorative UI characters as C# Unicode escapes to keep future source rewrites safe.
0.1.9
- Added a saved world-wide arena coin allowance, defaulting to 100 coins of capacity and 100 coins/hour of real-time refill.
- Coin drops receive partial payouts when the allowance is low; other loot, free practice, and encounter costs remain unchanged.
- All Coordinators, tagged offspring, and delayed ragdoll payouts share server-authorized coin delivery. Rebuilding pieces and restarting preserve the allowance.
- Added configurable coin limits and a shared coin-balance readout for coin-dropping opponents.
- Required matching patch versions on the server and all clients for consistent coin handling.
0.1.8
First prepared Thunderstore release, incorporating the earlier development builds.
- Added configurable immediate encounter cleanup when an arena enemy kills a player and no living player remains near the killer.
- Added protection against stale health replication and nearly simultaneous player deaths.
- Includes the Arena Coordinator build piece, progression-gated roster, starred opponents, free practice, reserve-funded loot fights, and older-biome discounts.
- Includes search/biome filtering, native option highlights, creature icons with silhouette fallbacks, and faster scrolling.
- Includes invulnerability, temporary hiding after spawn, taming/breeding prevention, and silent proximity cleanup.