Vegasx-Arena_Combat icon

Arena Combat

Build an Arena Coordinator to summon progression-unlocked enemies. Choose stars, practice for free, or earn loot using regenerating reserve tokens. Includes multiplayer cleanup and configurable arena rules.

By Vegasx

CHANGELOG

Changelog

0.1.12

  • Fixed the loot discount explanation using a hardcoded 20% per biome tier. The server now sends its configured DiscountPerTier to clients, and the menu displays that rate with the same linear stacking and 100% cap as pricing.
  • Preserved the existing configured summon costs and discount values.

0.1.11

  • Added 1.0x-3.0x strength controls in 0.1x steps, scaling health and damage on top of native stars.
  • New arena loot fights award 50% native loot at 1.0x, 100% at 1.5x, and 250% at 3.0x. Fractional quantities use chance-based rounding; bonus item rolls preserve native chances without duplicating split enemies.
  • Strength and loot rate are validated by the server and inherited by offspring, with saved state and deferred ragdoll handling.
  • Practice remains free, reserve prices are unchanged, and boosted Coins still respect the shared allowance.
  • Reorganized the right panel to fit the new selector and retain the existing outer margins.

0.1.10

  • Fixed corrupted bullets, ellipses, checkmarks, and dashes in the menu and arena interaction text.
  • Restored Dvergr heading suffix matching and encoded decorative UI characters as C# Unicode escapes to keep future source rewrites safe.

0.1.9

  • Added a saved world-wide arena coin allowance, defaulting to 100 coins of capacity and 100 coins/hour of real-time refill.
  • Coin drops receive partial payouts when the allowance is low; other loot, free practice, and encounter costs remain unchanged.
  • All Coordinators, tagged offspring, and delayed ragdoll payouts share server-authorized coin delivery. Rebuilding pieces and restarting preserve the allowance.
  • Added configurable coin limits and a shared coin-balance readout for coin-dropping opponents.
  • Required matching patch versions on the server and all clients for consistent coin handling.

0.1.8

First prepared Thunderstore release, incorporating the earlier development builds.

  • Added configurable immediate encounter cleanup when an arena enemy kills a player and no living player remains near the killer.
  • Added protection against stale health replication and nearly simultaneous player deaths.
  • Includes the Arena Coordinator build piece, progression-gated roster, starred opponents, free practice, reserve-funded loot fights, and older-biome discounts.
  • Includes search/biome filtering, native option highlights, creature icons with silhouette fallbacks, and faster scrolling.
  • Includes invulnerability, temporary hiding after spawn, taming/breeding prevention, and silent proximity cleanup.