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Decompiled source of YesIModButWantAchievementsAnyways v1.0.0
Plugins/VentureValheim.Achievements.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("VentureValheim.Achievements")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("VentureValheim.Achievements")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("26C994A0-0C7D-4535-AA69-A8BA932C546D")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace VentureValheim.VVAchievements { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.orianaventure.mod.YesIModButWantAchievementsAnyways", "YesIModButWantAchievementsAnyways", "1.0.0")] public class AchievementsPlugin : BaseUnityPlugin { private const string ModName = "YesIModButWantAchievementsAnyways"; private const string ModVersion = "1.0.0"; private const string Author = "com.orianaventure.mod"; private const string ModGUID = "com.orianaventure.mod.YesIModButWantAchievementsAnyways"; private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.YesIModButWantAchievementsAnyways"); public static readonly ManualLogSource AchievementsLogger = Logger.CreateLogSource("YesIModButWantAchievementsAnyways"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } } public class VVAchievements { [HarmonyPatch(typeof(Achievements))] private static class AchievementsTranspiler { [HarmonyTranspiler] [HarmonyPatch("IsCheatedAtAll")] private static IEnumerable<CodeInstruction> IsCheatedAtAllTranspiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown return new CodeMatcher(instructions, generator).Start().MatchStartForward((CodeMatch[])(object)new CodeMatch[1] { new CodeMatch((OpCode?)OpCodes.Ldsfld, (object)AccessTools.Field(typeof(Game), "isModded"), (string)null) }).ThrowIfInvalid("Could not patch Achievements.IsCheatedAtAll()!") .RemoveInstruction() .InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(AchievementsTranspiler), "ReturnFalse", (Type[])null, (Type[])null)) }) .InstructionEnumeration(); } private static bool ReturnFalse() { return false; } } [HarmonyPatch(typeof(Player), "Load")] public static class Patch_Player_Load { private static void Postfix(Player __instance) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name.Equals("main")) { __instance.AddUniqueKeyValue("bypasscheatchecks", "0"); } } } [HarmonyPatch(typeof(Achievements), "IsWorldCheated")] public static class Patch_Achievements_IsWorldCheated { private static bool Prefix(ref bool __result) { __result = false; return false; } } } }