Decompiled source of ClientLoadSpeedupByViper v1.0.1

plugins/ClientLoadSpeedup.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ClientLoadSpeedup")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ClientLoadSpeedup")]
[assembly: AssemblyTitle("ClientLoadSpeedup")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ClientLoadSpeedup
{
	[BepInPlugin("local.reinaldomoreira.clientloadspeedup", "ClientLoadSpeedup", "1.0.1")]
	public class ClientLoadSpeedupPlugin : BaseUnityPlugin
	{
		public const string ModGUID = "local.reinaldomoreira.clientloadspeedup";

		public const string ModName = "ClientLoadSpeedup";

		public const string ModVersion = "1.0.1";

		private static readonly FieldRef<Minimap, string> SaveDirectoryRef = AccessTools.FieldRefAccess<Minimap, string>("m_saveDirectory");

		private static readonly FieldRef<Minimap, string> CachedMaskRef = AccessTools.FieldRefAccess<Minimap, string>("m_cachedMinimapMaskTexturePath");

		private static readonly FieldRef<Minimap, string> CachedBiomeRef = AccessTools.FieldRefAccess<Minimap, string>("m_cachedMinimapBiomeTexturePath");

		private static readonly FieldRef<Minimap, string> CachedHeightRef = AccessTools.FieldRefAccess<Minimap, string>("m_cachedMinimapHeightTexturePath");

		private static readonly FieldRef<Minimap, string> CachedMetaRef = AccessTools.FieldRefAccess<Minimap, string>("m_cachedMinimapMetaPath");

		private Harmony _harmony;

		public static ManualLogSource ModLogger { get; private set; }

		public static ConfigEntry<bool> EnableMinimapCache { get; private set; }

		public static ConfigEntry<float> RespawnLoadDuration { get; private set; }

		private void Awake()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			ModLogger = ((BaseUnityPlugin)this).Logger;
			EnableMinimapCache = ((BaseUnityPlugin)this).Config.Bind<bool>("Minimap", "EnableMultiplayerMinimapCache", true, "Enables disk caching of the 2048x2048 world map on dedicated servers to eliminate the 5s freeze on join.");
			RespawnLoadDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn", "RespawnLoadDuration", 4f, "Minimum seconds to display loading tips before spawning (vanilla is 8.0s). Safety checks for ground height and chunks remain active.");
			_harmony = new Harmony("local.reinaldomoreira.clientloadspeedup");
			_harmony.PatchAll();
			ModLogger.LogInfo((object)"ClientLoadSpeedup 1.0.1 loaded successfully.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		public static void EnsureMinimapCachePaths(Minimap minimap, int seed)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if (!EnableMinimapCache.Value)
			{
				return;
			}
			World val = (((Object)(object)ZNet.instance != (Object)null) ? ZNet.instance.GetWorld() : null);
			if (val == null)
			{
				return;
			}
			if ((int)val.m_worldVersion == 0)
			{
				val.m_worldVersion = (World)41;
			}
			if (string.IsNullOrEmpty(SaveDirectoryRef.Invoke(minimap)))
			{
				string text = val.m_name;
				if (string.IsNullOrEmpty(text) && (Object)(object)ZNet.instance != (Object)null)
				{
					text = ZNet.instance.GetWorldName();
				}
				if (string.IsNullOrEmpty(text))
				{
					text = "Dedicated";
				}
				char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
				foreach (char oldChar in invalidFileNameChars)
				{
					text = text.Replace(oldChar, '_');
				}
				int num = ((seed != 0) ? seed : val.m_seed);
				string text2 = Path.Combine(Paths.CachePath, "Minimap", $"{text}_{num}");
				if (!Directory.Exists(text2))
				{
					Directory.CreateDirectory(text2);
				}
				SaveDirectoryRef.Invoke(minimap) = text2;
				CachedMaskRef.Invoke(minimap) = Path.Combine(text2, "cacheMinimapMask.bin");
				CachedBiomeRef.Invoke(minimap) = Path.Combine(text2, "cacheMinimapBiome.bin");
				CachedHeightRef.Invoke(minimap) = Path.Combine(text2, "cacheMinimapHeight.bin");
				CachedMetaRef.Invoke(minimap) = Path.Combine(text2, "cacheMinimapMeta.bin");
				ModLogger.LogInfo((object)("Minimap cache paths configured at: " + text2));
			}
		}
	}
	[HarmonyPatch(typeof(Minimap), "TryLoadMinimapTextureData")]
	public static class MinimapTryLoadPatch
	{
		[HarmonyPrefix]
		public static void Prefix(Minimap __instance, int worldSeed)
		{
			ClientLoadSpeedupPlugin.EnsureMinimapCachePaths(__instance, worldSeed);
		}
	}
	[HarmonyPatch(typeof(Minimap), "GenerateWorldMap")]
	public static class MinimapGeneratePatch
	{
		[HarmonyPrefix]
		public static void Prefix(Minimap __instance)
		{
			int seed = (((Object)(object)ZNet.instance != (Object)null) ? ZNet.instance.GetWorld() : null)?.m_seed ?? 0;
			ClientLoadSpeedupPlugin.EnsureMinimapCachePaths(__instance, seed);
		}
	}
	[HarmonyPatch(typeof(Game), "Awake")]
	public static class GameAwakePatch
	{
		[HarmonyPostfix]
		public static void Postfix(Game __instance)
		{
			float value = ClientLoadSpeedupPlugin.RespawnLoadDuration.Value;
			if (value >= 0f)
			{
				__instance.m_respawnLoadDuration = value;
				ClientLoadSpeedupPlugin.ModLogger.LogInfo((object)$"Spawn wait duration set to {value:F1}s (vanilla: 8.0s).");
			}
		}
	}
	[HarmonyPatch(typeof(Game), "FindSpawnPoint")]
	public static class GameFindSpawnPointPatch
	{
		[HarmonyPrefix]
		public static void Prefix(Game __instance)
		{
			float value = ClientLoadSpeedupPlugin.RespawnLoadDuration.Value;
			if (value >= 0f && Math.Abs(__instance.m_respawnLoadDuration - value) > 0.01f)
			{
				__instance.m_respawnLoadDuration = value;
			}
		}
	}
}