Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CHANGELOG
0.0.6
New: A system for setting underwater effects by biome
- Dynamic configuration that allows you to customize visual effects underwater separately for each biome via a YAML file.
Visual effects improvements
- Smooth transitions of visual settings when changing the biome underwater.
- Instead of simply modifying the current values, a clone of the environment is now being created, which allows you to more correctly control lighting and fog without artifacts when leaving the water.
- Lighting and fog density are now dynamically calculated depending on the actual depth of the player's dive relative to the settings of the current biome.
- Added a high-pass filter (AudioHighPassFilter) for a more realistic underwater muffled sound.
- Added a reverb (AudioReverbFilter) with a preset "Cave" to simulate an echo in the water column.
Technical improvements and refactoring
- Monster configurations are now stored in the Monsters subfolder inside the mod's config directory.
- Improved work with shadows and lighting for underwater copies of the water surface.
- A font has been assigned to BreathText
- Different code optimizations
0.0.4
- Relise