CHANGELOG

0.0.6

New: A system for setting underwater effects by biome

  • Dynamic configuration that allows you to customize visual effects underwater separately for each biome via a YAML file.

Visual effects improvements

  • Smooth transitions of visual settings when changing the biome underwater.
  • Instead of simply modifying the current values, a clone of the environment is now being created, which allows you to more correctly control lighting and fog without artifacts when leaving the water.
  • Lighting and fog density are now dynamically calculated depending on the actual depth of the player's dive relative to the settings of the current biome.
  • Added a high-pass filter (AudioHighPassFilter) for a more realistic underwater muffled sound.
  • Added a reverb (AudioReverbFilter) with a preset "Cave" to simulate an echo in the water column.

Technical improvements and refactoring

  • Monster configurations are now stored in the Monsters subfolder inside the mod's config directory.
  • Improved work with shadows and lighting for underwater copies of the water surface.
  • A font has been assigned to BreathText
  • Different code optimizations

0.0.4

  • Relise