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RunicVault
One storage network for your Valheim base. Search, craft, upgrade and build from stored materials, with biome-based progression, a wireless remote and fast transfers. English/Russian support.
CHANGELOG
Changelog
0.7.0 — 2026-10-06
- Add new core, storage-block, remote and runic-hammer recipes; boss trophies and rubies are no longer required to build a core.
- Replace boss-trophy remote upgrades with seven biome-resource recipes. Pay using carried materials, stored materials or both; the Controls panel displays the complete cost.
- Rebalance storage-block upgrade costs. Preserve existing storage contents, block levels, bound remotes and paid range upgrades.
- Include incremental storage updates, batched Ctrl deposits and background inventory checkpoints developed in 0.6.5–0.6.8.
- Respect available pocket/storage space before ordinary transfers; leave excess items at their source and refresh the Collect counter after delivery.
- Keep item details and withdrawal buttons stable between transfers. Move remote opening to G; E remains world interaction.
- Rewrite the package description and getting-started guide around RunicVault's current features and progression.
0.6.4 — 2026-10-05
- Replace two full character/cloud saves per transfer with atomic local inventory checkpoints; native autosave and logout saves remain unchanged.
- Recover newer inventory and pending transfers when a character loads. Native saves with an equal or newer checkpoint take precedence.
- Add English alongside Russian for the interface, custom items, hovers, tooltips and transaction messages. Language follows each player's Valheim settings.
- Include the 0.6.3 shared-storage peer identity fix.
0.6.3 — 2026-10-05
- Fix remote players seeing empty shared storage: resolve the requester from the connection's replicated character ID rather than the optional legacy peer ID cache.
- Use the same identity check for subscribed inventory updates, so both players receive deposits while storage remains open.
- Keep character/world checks, access permissions, operation receipts and retry deduplication. Unresolved identities now return a visible synchronization message.
- 15 isolated real-game server checks passed with synthetic peers and captured transport; the old receiver failed the initial remote snapshot check. Two independent clients still need to repeat the reported scenario.
0.6.2 — 2026-10-05
First public early release, following local development.
- Shared storage with native inventory cursor behavior, real item icons, search, categories and crafting.
- Original runic core and storage-block geometry with five material tiers.
- Block hover displays the next upgrade price; Shift + E upgrades without opening the window.
- Ordinary and runic hammers use stored materials through a bound remote.
- Boss-trophy remote progression, enforced range and event-driven inventory updates.
- Replacement cores reconnect surviving storage blocks without moving their items or resetting tiers.
- 310 checks passed on a local host; dedicated-server/two-client play remains unverified. An earlier initial hammer-subscription assertion failed once and has not been reproduced in subsequent diagnostic and final runs.