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SensibleRecipePack
A pack of recipe files for RecipeManager: Reduces most items' crafting material costs, and slightly modifies many build-pieces' material costs. WIP, needs most of the Deep North recipes.
| Date uploaded | 3 weeks ago |
| Version | 0.4.1 |
| Download link | Vverial-SensibleRecipePack-0.4.1.zip |
| Downloads | 78 |
| Dependency string | Vverial-SensibleRecipePack-0.4.1 |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0MidnightMods-RecipeManager
A very lightweight recipe and piece modification framework
Preferred version: 0.6.2README
Sensible Recipe Pack
Sensible Recipe Pack
REQUIREMENTS: Recipe Manager by MidnightsFX
WHAT IT DO!?
This is not a stand-alone mod, but rather a package of my own personal build/craft/upgrade material cost values for MidnightsFX's RecipeManager mod.
Recipes
With my "Recipes" files, items made at workbenches tend to use significantly fewer resources than vanilla and have been crafted around the weight of materials used and how that converts to the weight of the item crafted. While my intention was to go for realism and consistency, I also made a point of trying not to increase any item costs beyond vanilla, so the overall trend of this recipe pack is that everything costs less, or is otherwise unchanged. The recipes aren't perfect, but they're a far-cry better than vanilla which requires 240kg of "pure iron" to make a 0.8kg sword. Of course for some items, the finished product weighs less than a single unit of the material used (especially in the case of metal), so we just have to live with knowing that some materials will be wasted no matter what we do.
For upgrading items, the first upgrade always costs only 1 unit of each relevant material. Because of how upgrading in the game is programmed, this increases by an additional +1 for each subsequent upgrade on the same item.
Pieces
"Pieces" as made with the hammer menu (walls, floors, workbenches etc.), are made more consistent without toying around with "realism." If I tried to be realistic about it, a single 1x1x1 stone block would cost ~1400 units of stone, which is absurd. So instead, I established standard wood walls and basic stone/marble blocks as a base-line for build cost, and then changed all the costs of other objects to better reflect the volume of material used in comparison to the established baseline. The 2x2 wood wall still costs 2 wood, but half-walls and anything smaller than a wood wall now only cost 1 wood each, and anything larger than a 2x2 wood wall is priced based on how many 'wood walls' seem to be represented in the object. Similarly, a 1x1x1 stone or marble block now costs 1 stone or marble, and larger objects cost a multiple of that based on how many stone blocks fit into that object. Grausten, the newest member of the family, is now very inexpensive to build with.
As with the recipes files, I made a point of never increasing any existing 'pieces' material costs: all values are either reduced or unchanged. This means certain pieces like 2x4x1 stone walls are still cheaper to make than filling the same space with smaller pieces.
Installation: Step 1) Use Thunderstore Mod Manager, it's great.
Step 2) Optional (Only necessary if the costs don't update automatically). Launch the game with console enabled, load a save file, open the developer console, and input these 4 commands one after the other:
devcommands RM_Recipes_Reload RM_Pieces_Reload devcommands
and that should do the trick. If it doesn't work right away, try rebooting the game.
THIS PACKAGE IS NOT BALANCED. Just putting that out there.
This will be considered cheating by the majority of the player base, but I made this to scratch my realism itch. If you want to play the game as it was intended: do not use this mod. The vanilla game has (arguably) good reason for requiring you to use excessive amounts of material. For example, with this mod you may often find yourself crafting a new item and upgrading it to max available rank in a single sitting, which was not the devs' intention (at least not without doing a lot of exploration and grinding first).
THIS PACKAGE IS FULLY CUSTOMIZABLE. but unfortunately NOT through the config menu.
RecipeManager lets you "print" all of your recipes and pieces in the form of YAML text files, which you can then edit. This pack is just a folder filled with yaml files containing all (or all but a few) player-accessible craft and build recipes, which I exported and then edited by hand. If you want to change any of the recipes, just follow the instructions given for MidnightsFX's mod and edit the YAML files to your heart's content. It's pretty intuitive once you get started.
I've also made some specific tweaks to some recipes that are worth pointing out, and are detailed below:
Arrows. When crafting arrows, some waste material is to be expected, but not nearly as much as vanilla seems to think, so arrows now cost half as much wood. Also, Wood Arrows are now used to craft most other arrows, and Obsidian Arrows are used to craft poison and frost arrows.
Missiles. As with arrows, I've changed it so that Wooden Missiles are an ingredient for crafting Black Metal Missiles.
Thanks for downloading, I hope you enjoy. Please let me know if I've missed anything.
CHANGELOG
1.0.1
- Tweaked modifications for a couple of roof pieces I missed.
1.0.0
- Full release. I am confident that I have done what I set out to do. I have touched every recipe and piece I wanted to change, and I have left the rest of it untouched. If I missed anything I'll probably drop a patch for it eventually.
- Reduced cost of Grausten Payload.
- Slight increase to bear armor set to make material weight match.
- Tweaked Ooze Bomb recipe.
- Added missing modifications for Pointy Hat.
- Removed Snowball modifications (reset to vanilla).
- Added missing modifications for Wooden Sword.
- Excluded all items with color-variations. Sorry folks, you'll just have to pay full material cost if you want most shields and tower shields, or a linen cape. RecipeManager just doesn't handle it properly.
- Updated readme and description.
0.6.0
- Adding missing modifications for 1x1x1 stone block.
- Fixed missing modifications for 4m Darkwood Beam.
- Added shingled roof modifications reducing the wood cost.
- Fixed missing modifications for Darkwood Wolf-head decoration.
- Adjusted the cost of some black marble pieces.
- Adjusted the cost of some stone and grausten pieces for consistency with marble.
- Adjusted the cost of some grausten pieces.
- Further reduced timber cost of Timberwood Gate.
- Reset Cauldron cost to vanilla.
- Added missing modifications for the rolling pins.
- Added missing modifications for the darkwood long table.
- Reduced nails required for long carved table.
- Fixed nail costs for itemstand.
- Reduced campfire wood cost to match starting fuel (1).
- Slightly increased stone cost for placing a hearth.
- Reduced material costs for ground-torches (iron standing torch and wooden standing torch).
- Reduced cost of deer rug, seal rug, and asksvin rug.
- Added missing modifications for blue jute curtain.
- I now consider the Pieces to be a finished product. I'll keep an eye out since I'll be using this mod myself moving forward, but it should be good to go.
- Edited Readme some more.
- Moving on to check all Recipes.
0.5.5
- Raised Timberwood Drawbridge's timber cost.
- Slightly raised Rustic Drawbridge's core wood cost.
- Added missing modifications for 4m Log Pole.
- Added missing modifications for wood_wall_roof_45.
- Added missing modifications for wood crosses 45 and 26.
0.5.4
- Edited the changelog.
0.5.3
- Backfilled and further improved the changelog.
- Edited the readme.
- Preliminary tests look good. Final testing now underway.
0.5.2
- Made further adjustments to the changelog and the readme.
0.5.1
- Made adjustments to the changelog.
- Made adjustments to the readme.
0.5.0
- First fully-functional Thunderstore upload.
- Completely rebooted the pack from scratch: went back to vanilla recipes and edited them all to completion.
- Now covers all items up through Deep North.
- Now only 2 yaml files instead of the dozen or so I had before. Takes less room in the folder, but the documents themselves are less organized than they were before.
0.4.1
- Fixed broken files, added a few more deep north recipes.
0.4.0
- Cleaned up manifest and readme. Added some deep north recipes.
0.3.3
- Restructured and reformatted the old Nexus Mods version of the recipe pack to make it all compatible with Thunderstore.