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Daywheel
A small day and night wheel for your HUD, so you can see at a glance how much daylight is left. Seven looks to choose from.
| Date uploaded | a month ago |
| Version | 1.0.8 |
| Download link | VysesDarkheart-Daywheel-1.0.8.zip |
| Downloads | 69 |
| Dependency string | VysesDarkheart-Daywheel-1.0.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Daywheel
A small day and night wheel for your HUD, so you can see at a glance how much daylight is left.
The mark at the top is "now". The ring turns as the day goes on, so the distance from the mark to the dark part is the daylight you've got left. The day number sits underneath.
It follows the game's own clock. Day runs from a quarter to three quarters of the way through each 20 minute cycle, so the light and dark halves match the sky you're under.
Themes
There are seven looks to pick from:
- Ember and moonstone (the default): amber by day, deep blue at night
- Northern twilight: pale gold and indigo, a bit softer
- Rootbound forest: a ring of roots and leaves, mossy at night
- Dvergr lantern: an eight-sided gold and violet frame
- The wolf chase: a light wolf and a dark wolf chasing each other's tails
- Mountain relic: frost-blue carved stone
- Ashlands: black rock with lava running through it
Set one in the config, or flip through them in game (see below).
Moving and resizing
Press F8 to move the wheel. Your character stands still until you finish. Then:
- hold the left mouse button and move the mouse to drag the wheel. You don't need to point at it, so it works anywhere on screen
- Page Up and Page Down (or + and -) make it bigger or smaller
- the arrow keys nudge it (hold Shift for bigger steps, Ctrl for smaller)
- right-click, or press End, for the next look, and Home for the one before
Press F8 again when you're done, and your controls come back. The position, size and look are saved. Opening your bag, the map or the game menu also ends it.
It's done this way so the minimap stays in view while you line the wheel up. The bag's crafting panel and the big map both cover that corner.
Config
| Setting | What it does |
|---|---|
Show |
Turns the wheel on or off |
ShowDayCount |
Shows the day number under the wheel |
Size |
Width, in the game's interface units, so it follows the game's UI scale |
X, Y |
Position, measured from the top right corner |
Theme |
Which look to use, spelled exactly as listed above |
Glow |
Glow strength. 1 is normal, 0 turns it off |
MoveKey |
The key for moving the wheel, F8 by default |
You can change these in your mod manager's config editor, or in Daywheel's
file in BepInEx/config. You won't usually need to touch Size, X or Y
yourself, since dragging the wheel sets them.
Compatibility
Daywheel doesn't patch the game and doesn't add anything to the network, so it's purely client side. Friends without it can still join your server, and it never changes your world or character files. The only file it writes is its own config. While you're moving the wheel it pauses your character's controls, and it gives them back the moment you finish. If something goes wrong inside it, it logs one line and keeps going.
It needs BepInEx, which your mod manager installs along with it.
Licence
MIT. The full text is in the LICENSE file that comes with the mod.
CHANGELOG
Changelog
1.0.14
- Keel's files changed: Daywheel now runs on Keel 2. Keel's working parts moved into one shared core,
Keel\Keel.Core.2.0.0.dll. Installed by hand, every Keel 2 mod in a game uses the newest core there, so a fix to the core reaches them all at once.Keel\Keel.dllis now a small starter that won't change again, and it starts BepInEx itself when BepInEx is in the game folder, older BepInEx 5 versions included. - Installed by hand, Daywheel now comes with what it needs to start on Linux and on a Mac too, with one launch option in Steam:
sh ./Keel/run.sh %command%, or on a Mac the same withrun.sh's full path. The readme has the steps. So far only Valheim's Linux dedicated server has run it; the Linux game, the Steam Deck, the Mac and Proton haven't been tested yet. - Keel moved to Doorstop 4.5.0, which the zip now carries for Windows, Linux and Mac. Its
winhttp.dllis Doorstop 4.5.0's own, so it's no longer the same file BepInExPack carries. - Keel writes
Keel\Keel.cfgthe first time it runs. Besides the BepInEx switch it hasSkipCores, for passing over a core that doesn't work. - Keel is now released under the Mozilla Public License 2.0, so
Keel\Keel-LICENSE.txtholds that text. Daywheel itself stays under the MIT licence. - No change to the wheel itself, and your settings carry over.
1.0.13
- Daywheel no longer needs BepInEx. Installed by hand into your Valheim folder, it runs on its own, through Keel, a small starter that comes in the same zip.
- It still works with BepInEx and mod managers, and your settings there carry over. If BepInEx is in the same game folder, it keeps starting first and your other mods keep running.
- Installed by hand, it lets the game know that it's modded, the way BepInEx does, so the main menu says so and achievements are off.
1.0.12
- Pick the day number's colour while moving the wheel: hold the middle mouse button and move the mouse. A quick tap puts back the colour it came with. There's a new
DayColorsetting for it too. - A clearer move menu: a dark box beside the wheel with one key to a line, and the colour field under it.
- Fixed: dragging the wheel to the left side of the screen pushed the move menu off the screen. The menu now stays on screen, next to the wheel, wherever the wheel is.
- The wheel itself can't be moved off the screen any more.
- Fixed: moving the wheel with a hammer, hoe or cultivator out could place a building piece or open the build menu. Put the tool away first now.
- The store page has a picture of the wheel and its move menu in game.
1.0.9
- Added a link to the source code.
- Added this changelog.
- No change to the mod itself.
1.0.8
- First public release.