Decompiled source of ValheimTerraformPlus v1.0.0

ValheimTerraformPlus.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ValheimTerraformPlus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Increases the radius of the Cultivator/Hoe terrain tools in Valheim.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ValheimTerraformPlus")]
[assembly: AssemblyTitle("ValheimTerraformPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ValheimTerraformPlus
{
	[BepInPlugin("shamloebs.valheim.terraformplus", "ValheimTerraformPlus", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "shamloebs.valheim.terraformplus";

		public const string PluginName = "ValheimTerraformPlus";

		public const string PluginVersion = "1.0.0";

		internal static ManualLogSource Log;

		internal static ConfigEntry<float> RadiusMultiplier;

		internal static ConfigEntry<bool> AffectLevel;

		internal static ConfigEntry<bool> AffectRaise;

		internal static ConfigEntry<bool> AffectSmooth;

		internal static ConfigEntry<bool> AffectPaint;

		private readonly Harmony _harmony = new Harmony("shamloebs.valheim.terraformplus");

		private void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			RadiusMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RadiusMultiplier", 2f, new ConfigDescription("Multiplies the radius of every hoe/cultivator terrain action (level, raise, smooth, paint). 1 = vanilla.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			AffectLevel = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectLevel", true, "Apply the radius multiplier to leveling (flatten ground).");
			AffectRaise = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectRaise", true, "Apply the radius multiplier to raising terrain.");
			AffectSmooth = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectSmooth", true, "Apply the radius multiplier to smoothing terrain.");
			AffectPaint = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AffectPaint", true, "Apply the radius multiplier to ground painting (paths, cultivated soil).");
			_harmony.PatchAll();
			Log.LogInfo((object)string.Format("{0} {1} loaded. Radius multiplier: {2}x", "ValheimTerraformPlus", "1.0.0", RadiusMultiplier.Value));
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	internal static class ZNetScene_Awake_ScaleTerrainRadius
	{
		private static void Postfix(ZNetScene __instance)
		{
			float value = Plugin.RadiusMultiplier.Value;
			if (Mathf.Approximately(value, 1f))
			{
				return;
			}
			int num = 0;
			foreach (GameObject prefab in __instance.m_prefabs)
			{
				if ((Object)(object)prefab == (Object)null)
				{
					continue;
				}
				TerrainOp component = prefab.GetComponent<TerrainOp>();
				if ((Object)(object)component == (Object)null)
				{
					continue;
				}
				Settings settings = component.m_settings;
				if (settings != null)
				{
					if (Plugin.AffectLevel.Value && settings.m_level)
					{
						settings.m_levelRadius *= value;
					}
					if (Plugin.AffectRaise.Value && settings.m_raise)
					{
						settings.m_raiseRadius *= value;
					}
					if (Plugin.AffectSmooth.Value && settings.m_smooth)
					{
						settings.m_smoothRadius *= value;
					}
					if (Plugin.AffectPaint.Value && settings.m_paintCleared)
					{
						settings.m_paintRadius *= value;
					}
					num++;
				}
			}
			Plugin.Log.LogInfo((object)$"Scaled terrain radius on {num} prefab(s) by {value}x.");
		}
	}
}