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DimmerCombatParticleEffects
Fades the particle effects that cover enemies in combat, so their attack animations stay visible. Client-side and fully configurable.
By Wheeze
CHANGELOG
Changelog
1.1.0
Fixed: the mod did nothing for most players in multiplayer. Effects are now dampened for everyone, not only for whoever happens to own the creature being hit. Previously, if another player or the server owned your target, you saw the untouched vanilla effects no matter what your settings said — so the mod looked broken on a server while working perfectly in single player.
New: Force server sync. Server admins can set the values once and have them apply to everyone
connected. Off by default, so each player keeps their own settings unless an admin turns it on.
Found under 4 - Server in the config.
Also reworded the listing description.
1.0.0
Initial release.
- Fades the particle bursts spawned when a creature is struck: the creature's own blood and impact effects, the attacking weapon's impact burst, projectile impacts, and area-of-effect impacts.
- Fades the lingering status effect aura on creatures - burning, frost, poison - along with the burst it re-spawns on every damage tick.
- Separate toggle per effect source, plus opacity, brightness and size multipliers.
- Client-side only; light sources are left untouched.