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ExtraBuildMaterialsDrop
Configurable wood and stone drops from trees and rocks, overriding the world resource modifier for those materials.
| Last updated | 2 days ago |
| Total downloads | 36 |
| Total rating | 1 |
| Categories | Tweaks Client-side |
| Dependency string | WhyDoINeedATeamImOnePerson-ExtraBuildMaterialsDrop-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Extra Build Materials Drop
Get more wood and stone for building without multiplying every other item in the world.
The configured multiplier replaces the world's resource modifier for the listed materials when they come from trees and mineable rocks. The same materials from chests, creatures, or other sources are not affected by this mod. Other drops from rocks, such as ores, continue to use the world setting.
The default material multiplier is 2x. Configure General > Material drop multiplier in the BepInEx configuration file. Choose 1x, 1.5x, 2x, 2.5x, or 3x. Fractional results are rounded to the nearest whole item for each material.
Supported materials include:
- Wood
- Fine Wood
- Core Wood
- Ancient Bark
- Yggdrasil Wood
- Ashwood
- Stone
- Black Marble
- Grausten
Why?
Becuase world multipliers adds multipliers for evrey item drop in the world. It doesn't make sense to me to kill a boar and it drops two heads. Besides world multipliers affect metals and other stuff that significantly facilitate item progression. Lastly, trees and rocks simply by their sheer size should drop a little build more.
Are you a builder that think that giant rocks/trees should drop more materials than it currently drops so you can build more, but at at the same time you don't want to affect everything else with whole world multiplier? Than this mod is for you.
If you don't care about whole world multipliers, than simply use it and ignore this mod.