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WhyDoINeedATeamImOnePerson-ExtraBuildMaterialsDrop-1.2.0 icon

ExtraBuildMaterialsDrop

Configurable wood and stone drops from trees and rocks, plus recipe-based material drops from environmental building pieces.

Date uploaded 3 weeks ago
Version 1.2.0
Download link WhyDoINeedATeamImOnePerson-ExtraBuildMaterialsDrop-1.2.0.zip
Downloads 34
Dependency string WhyDoINeedATeamImOnePerson-ExtraBuildMaterialsDrop-1.2.0

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Extra Build Materials Drop

Get more wood and stone for building without multiplying every other item in the world.

The configured multiplier replaces the world's resource modifier for the listed materials when they come from trees and mineable rocks. The same materials from chests, creatures, or other sources are not affected by this mod. Other drops from rocks, such as ores, continue to use the world setting.

Environmental building pieces also return the full recipe amount of supported construction materials when destroyed. This applies to unplaced world structures such as ruins, bridges, and cabins, including stone, Black Marble, and Grausten pieces. Player-placed pieces keep Valheim's normal dismantling behavior. A piece is left to the game's normal drop behavior if it has no valid recipe or its recipe contains unsupported materials, including metals. Recipe drops are exact and are not affected by the tree and rock multiplier.

The default material multiplier is 2x. Configure General > Material drop multiplier in the BepInEx configuration file. Choose 1x, 1.5x, 2x, 2.5x, or 3x. Fractional results are rounded to the nearest whole item for each material.

Supported materials include:

  • Wood
  • Fine Wood
  • Core Wood
  • Ancient Bark
  • Yggdrasil Wood
  • Ashwood
  • Stone
  • Black Marble
  • Grausten

Why?

Becuase world multipliers adds multipliers for evrey item drop in the world. It doesn't make sense to me to kill a boar and it drops two heads. Besides world multipliers affect metals and other stuff that significantly facilitate item progression. Lastly, trees and rocks simply by their sheer size should drop a little build more.

Are you a builder that think that giant rocks/trees should drop more materials than it currently drops so you can build more, but at at the same time you don't want to affect everything else with whole world multiplier? Than this mod is for you.

If you don't care about whole world multipliers, than simply use it and ignore this mod.

CHANGELOG

Changelog

1.2.1 - 2026-10-19

Fixed

  • Fixed environmental structures with a non-local creator being treated as player-built and receiving the game's reduced default drops.

1.2.0 - 2026-10-18

Added

  • Return the exact recipe amount of supported construction materials when environmental building pieces are destroyed.
  • Leave player-placed pieces, invalid recipes, and recipes containing unsupported materials to Valheim's default behavior.
  • Keep environmental recipe drops independent of the configured tree and rock multiplier.

1.1.0 - 2026-10-10

Changed

  • Restricted the multiplier to wood and stone drops from trees and rocks.
  • Made the configured multiplier override the world's resource modifier for those materials.
  • Restricted the multiplier choices to 1x through 3x in 0.5x increments.

1.0.0 - 2026-10-10

Added

  • Added a configurable multiplier for wood and stone drop quantities.
  • Applied the multiplier after Valheim's world drop modifier, without changing other item drops.